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Update notes via Steam Community
This is a smaller patch to try to adjust the balancing a little more, as well as implementing a new look for the enemies
-Jessica

Patch Notes

Changes

Enemies :
    Patroller :
    • Updated Sprite

    Patrolling Blaster :
    • Re-named to Advanced Patroller
    • Updated Sprite

    Basic Blaster :
    • Updated Sprite

    Splitter Blaster :
    • Updated Sprite



Balance

Enemies :
    All Patrollers :
    • Updated the movement script to use velocity instead of translate

    Patroller :
      Projectile :
        ▼ Reduced Size : 0.7 -> 0.5


    Blaster :
      Projectile :
        ▼ Reduced Rate Between Shots : .2s - > .25s



Player :
    ▼ Max iFrames reduced : 1.5s -> 1s
    All Attacks :
      All Attacks :
      • Updated how the knockback is calculated : Now uses the attack's position instead of the player's position


    Melee :
      ▼ Reduced Attack Window : 0.2s -> 0.18s

    Primary Attack :
      Basic Shot :
        ▲ Increased Rate of Fire : 1 every .45s -> 1 every .4s
        ▲ Increased Knockback Strength : 3 -> 5


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