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Update notes via Steam Community
General
  • Increased stealth benefit from Lean action as long as body is obscured
  • Tweaked AI vertical vision to reduce spotting players directly above
  • Increased the size of safes to allow players to hide in them
  • Added a certain special Looking Glass-style code for safes
  • Adjusted ammunition/supplies on all difficulties


Difficulty: Full Moon
  • Incoming player damage set to 150%
  • AI combat movement speed increased to 120%
  • AI attack speed increased to 120%
  • AI projectile speed increased to 120%
  • AI sight angle modifier increased to 110%
  • AI sight range modifier increased to 110%
  • AI hearing radius modifier increased to 120%


Enemy: Axe Woodsman
  • Increased speed of axe windup and recovery
  • Received a significant movement speed boost when in close proximity to their target


Enemy: Rifle Huntsman
  • Increased maximum rifle shooting distance to 30 meters (from 15)


Enemy: Fishdog
  • Bite damage increased to 15-18 (up from 10-12)
  • Received a movement speed boost when in close proximity to the target
  • 'Bark' sound can now be heard from further away (including from other Fishdogs)


New Enemy Variant: Armored Huntsman
  • Does not receive backstab damage from the Canesword
  • Immune to physical damage in the torso/head region and resistant to physical damage elsewhere
  • Resistant to bullet damage in the torso/head region


Level: Fishery
  • Added inventory manual note that documents all special inventory actions
  • Added additional secret area


Level: Mines
  • Added additional Fishdogs on the higher difficulties
  • Added Armored Huntsmen on the higher difficulties


Level: Lighthouse
  • Tweaked tavern exterior and cellar geometry and added note to improve flow
  • Tweaked AI patrols to feel a bit more natural
  • Added Armored Huntsmen


Fixes
  • Fixed Brightness menu slider arrows not working correctly
  • Fixed issue where Brightness menu contrast images would not factoring base contrast correctly when first opening
  • Fixed issue where AI would fail to load task queue correctly and walk in place on load
  • Fixed issue where AI would cancel search unexpectedly
  • Fixed save/load issue with AI failing to return to leash
  • Fixed issue where AI conversations would not resume correctly when loading a save
  • Fixed issue where Fishdog bark/howl teasers would continue to play after they are disabled
  • Fixed key for padlock along Lighthouse coastal path not having correct id/description tags
  • Fixed issue where tutorial prompts would appear even with tutorials turned off
  • Improved handling of broken/corrupt user.ini parsing
  • Set default text culture to Invariant Culture to help prevent non-English OS issues
  • Fixed various null refs and potential crashes
  • Loading history…
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