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The 8 Sins: New Hell Order update for 16 September 2022

V 1.0.20

Share · View all patches · Build 9531308 · Last edited 16 September 2022 – 14:09:17 UTC by Wendy

Patchnotes via Steam Community

The new version is available but in short, bug fixing.

Also Important!

Steam Next Festival is almost here and I wanna focus on my current project Master of War, and because of that, there will be no updates for the 8 Sins until the premiere of MoW!

= V 1.0.20 =​

Introduction: rebuilding the save / load system could cause more bugs than before!

  • fixed a bug with saving new maps from the map editor;

  • fixed a bug where the number of players, name and map description was not saved;

  • does not throw out of the game when the mobility of the commander per turn is 0;

  • fixed a bug where the screen was not centred on the player's capital in the first turn;

  • fixed a bug where capital was not generating resources;

  • fixed bug - player 1 started the turn in turn 2;

  • fixed a bug where the promotion was blocked in the skirmish like in the campaign;

  • you can research spells during the skirmish

  • upgrade all no longer upgrade units that do not have enough experience

  • a player's attempt to save the game does not result in being kicked out of the game;

  • on the 13th turn, the defeated units are resurrected and the object is ready to be visited, previously it worked only after loading the game;

  • after loading the game, the looted hideouts cannot be revisited before the 13th turn;

  • si does not execute when the conditions are not met, this bug caused some characters with this skill to have negative health after the fight;

  • the loading window has been refreshed in the main menu;

Last time I was talking about the weird concept, here is this:

As for the 8 Sins, I only find time to make this rough concept of mage tower:

= EDIT =
I see some kind of Halloween action on Steam!
Maybe a Halloween update?

Windows The 8 Sins: New Hell Order Content Depot 1753731
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