-Fix speed wing from bouncing too much at high speeds.
-Fix issue in Steam VR where no menu button exists with Oculus Quest.
-Make the controller schemes easier to read with Bloom enabled.
-Stalls are now based on angle of attack (lift coefficient curve) instead of speed, which is the accurate way to calculate stalls. Don’t be surprised to see the glider stall / collapse more.
-Bake tree shadows for the middle of the map. (My computer refused to bake the entire map so had to compromise unless I get a super computer lol).
-All glider physics have been tweaked quite a bit.
-Reduce lift when entering a turn.
-Stop cars from appearing in the road.
-Slightly adjust some of the launch points.
-Overall terrain and graphics tweaks.
-reduce bloom intensity slightly.
Update 1.7.1_EarlyAccess: Hot Fix - Physics Tweaks - Baked Tree Shadows
Update notes via Steam Community
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