This is a pretty substantial update. Introduced a huge new feature: difficulty settings and run options. Lots of new art assets for enemies, as well as bug fixes
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Implemented new game options menu, adding the option to apply various gameplay variables to a run
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Added difficulty setting with 4 levels: Relaxed, Standard, Hard, Extreme
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The “damage taken” stat on the ending screen no longer has an extra 90 million added
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You can no longer damage yourself while riding the bus
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Began implementation of “endless” mode, requires some additional fixes before it is enabled
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Added sludgemore
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Tombstone level improvements
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Improved interact radius
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Removed broken uzi pickup from Neighborhood
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Removed broken rifle pickup from Refinery
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Fixed shop stall in the rest stop clipping into a wall
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Added hurt/flinch animations for most enemies
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Added new art for shotgunners
Changed files in this update