The game now has evertyhing that it needs, so we can put more focus on cool things which are not strictly necessary (such as extended steps for main quest/victory progression), and there’s still a fair bit of other polishing, balancing and testing we want to do.
If you haven't tried surviving Artist Life Simulator for a while, then it's a good time to try again and experience what the game has become :)

Features/content
- New upgrade tree (unlockable by tiers), with unique upgrades for playable characters.
- New feature: clicking on card will put it to the leftmost highlighted action panel slot.
- New music: added 5+ feeling-related background music tracks.
Balance/Other
- Some character descriptions now have better hints about what cards they want to interact with, in order to level up the friendship.
- Some skills that were single-use now instead have very long cooldown times.
- Slots for starting an action now explicitly lists counter cards if any are available.
- Characters now always become memories with painting value 2 or more.
- Solving a condition won't destroy solver card any more.
- Counters now add 15% chance vs conditions again (was 10% for a short while).
- Conditions are now also countered when painting an unfinished painting.
- The game now behaves better when the aspect ratio is anywhere between 4:3 and 21:9.
- Disabled card hovertext now shows what/why disabled it. Some reasons may be kept hidden.
- The game now runs faster and uses less VRAM when run on lower than FullHD resolution.
Known issues
- A couple of new cards have currently temporary graphics, the real ones will be added in the next update.
Changed files in this update