-Jessica
Patch Notes
New
Main Menu- Added social buttons : Discord, Twitter, and YouTube
Changes
Player :- Updated how the game handles player sprites
Cores :
- Primary Attack :
- Re-named to Melee
- Re-named to Primary Attack
Secondary Attack :
Player Kit :
- Sprint :
- The player's animation speed will be set to 1.5x while sprinting
- Melee : RB/R1
- Primary Attack : RT/R2
- Sprint : X/Square
- Jump : A/X, LB/L1, & Up on D-Pad
- Is now aimed with the mouse/right stick
- The sprint trail will now leave the exact sprite the player was in at the time, along with the size
- The multi-jump image will now leave the exact sprite the player was in at the time
Controls :
- Keybinds :
- - PLEASE NOTE, THE NEW CONTROLS WILL NOT BE DISPLAYED CORRECTLY IN THE TUTORIAL LEVEL PROVIDED!
Primary Attack :
After Image :
Balancing
Here we are... ITS TIME FOR THE BIG CHANGES! These changes will be tweaked throughout the next few updates!Enemies :
- ▼ Removed iFrames for all enemies
- Damage : 10
- Fire Rate : 1 every 1.5s
- Ignores ground collision
- Main : 0.8s -> 1.5s
- Weakened : 0.3s -> 1s
Patroller :
- ▲ Max Health increased : 5 -> 25
▲ [NEW] Primary Fire
Basic Blaster :
- - Re-named : Basic Blaster -> Blaster
▲ Max Health Increased : 12 -> 25
- Attack :
- ▲ Increased amount of projectiles fired : 1 -> 1 every .2s, goes on cooldown after 3 shots
▼ Increased time between shots : 1.2s -> 1.35s
▲ Ignores ground collision
Splitter Blaster :
- ▲ Max Health Increased : 20 -> 35
▼ Increased time between shots : 1.8s -> 2.2s
- Secondary Projectile :
- ▲ Now tracks the player after .35s with a speed of 10
▲ Ignores ground collision
▼ Decreased Main Speed : 14 -> 8
▲ Increased Projectile Duration :
Patrolling Blaster :
- ▲ Max Health Increased : 15 -> 30
▲ Increased Detection Radius : 6 -> 7
- Attack
- ▲ Increased amount of projectiles fired : 1 -> 3
▼ Increased time between shots : 1.2s -> 1.35s
▲ Ignores ground collision
Cores :
- Primary Attack Cores :
- Velocity : 3
- Delay : .1s
- Velocity : 30
- Delay : .25s
- Enemies that fire projectiles will not be able to fire for the delay of the knockback
- Basic Ranged Attack :
- - Re-named : Basic Ranged Attack -> Basic Shot
▲ Increased Damage : 4 -> 5
▲ Increased projectile duration : .4s -> .5s
▲ Crates will no longer destroy the projectile
▼ No longer destroys enemy projectiles
▲ [NEW] Knockback :
Melee :
- ▼ Reduced Damage : 12 -> 6
▼ Increased cooldown : .45s -> 1.5s
▲ [NEW] Knockback :
▲ [NEW] Disable :
Known Issues
- QuickSave System : Root does not exist. - It's currently unknown why this error is showing up, the save system still works correctly so please disregard this error for the time being
Changed files in this update