Hello MekaRiders!
Things have been (awkwardly) slow in the game's development as I have many things to do, but here's an update after so long.
Features and Content
- Updated the game to now be on Unreal Engine 5
- Updated Various UI Elements in the Menus. (Still WIP)
- Updated Various Tooltips in the Menus and Buttons (Still WIP)
- Updated the VFX and Hitbox of Gerard and AM3's Active Ability: Spider's Bite.
Balance
- Sed and SAIRO's Active Ability Shadow Seeker/Laser Shadow now travels along a given path for Seven (7) seconds before dissipating.
- Gerard and AM3's Active Ability Spider's Bite will now dissipate after traveling for seven and a half (7.5) seconds.
Bug Fixes
- Fixed an issue which caused the game to have an error when launching, but still allowed you to play the game. This error is gone and you can play properly.
Known Issues
- Colour grading is still off. I knew this would be a pain, but didn't know it'd be this much of a pain. Back when I created the game on Unreal Engine Version 4.25, everything was smooth but I don't think I'll be able to fix colour grading at all.
That's it for this update. Relatively small as I get back into it and push new updates, but this should change the fundamentals and help get rid of that annoying error. If you find anything bad, let me know.
Cheers,
Austin James
Changed files in this update