Long time no update! With this one, I've added; Unique one-time built bots, pryable locked doors, an updated looting system and more. I've been pretty busy with life, but I did find some time to update the game. Overall, the coming updates are going to be for adding new content, updating old systems and hopefully culminating with the game's first real boss fight. Once that boss fight is in, every major system will be in the game, and it will just be bug fixes and then the best part; Adding Content! I'm hoping to get that out by the end of October (the current release date for the Early Access).
Major Features:
- Unique bots! I added a new system to allow me to place one-time build-able bots in the world. These will be more prevalent whenever I have additional bots to add to the game, but for now there's only one new bot that can be found in the Abandoned Shipyard. I'll keep it a secret, but it's very useful for the early game!
- Pryables! I've added doors throughout the world that require tools to open! Each door is color coded to which tier of tool is required to open them. This change will add to the progression aspect of the game and give the player more of a reason to return to old areas and explore.
- Updated Loot! With the new pryables system, so there are now tiers of crates that require tools to open. This is another incentive to come back to old areas to get some harder to obtain resources.
- More locations! As with every update, I've added a few new structures to the forest area of the map. This time, I've added a new mining building near the Mining Station beacon. It's a bit barren at the moment, but it at least has a bunch of loot inside of it for those who see it early. I also added a small cabin that has a hidden trap door with some more loot.
New Features:
- Updated loot randomization to be more based on the new rarity. As such, all loot crates have been updated and old crates will require a fresh save to have the new drops.
- Made Hardshells randomly choose between using their wave attack and their regular slam to add variety.
Bug Fixes:
- Fixed a major issue with loot crates not properly loading data, and having broken items in certain saves.
- Fixed some collider issues with the new structures.
Release is a little over a month and a half away... Wish me luck! Hopefully I can get a new Demo version up whenever there's some more major changes in the game. Also, thank you all for wishlisting Expansion Core! We're getting close to 400!
- Jason (Candlebird)
Changed files in this update