I pushed a big update to SiNKR today with changes backported from SiNKR 3! Multi-step undo is the biggest one, followed by new level diagrams in the the level selector.
If you need an excuse to replay SiNKR, my suggestion is to play the game in portrait mode. The levels will automatically rotate 90 degrees. See photo below. The simple rotation slows me down and I get to reinvent the same (or different) solution. Give it a try and let me know, is is just me that finds the rotation a challenge? BTW, this trick also works on SiNKR 2 and 3.
Here is the full change list:
- Multi-step undo including undo past level failure and level reset
- Add level diagrams for unlocked levels to level selection menu
- Keyboard and controller mapping, including new bindings for next level `N` and previous level `B`
- Engine updates bring UI refinements, color grading, and dithering
All of these changes have also been ported to SiNKR 2
Level Diagrams
For unlocked levels
Playing Level 35 in Portrait
Try playing in a windowed portrait aspect for a refreshed experience, the level rotates 90 degrees
Changed files in this update