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After the Collapse update for 12 September 2022

Update (Hot-Patch 1 + 2)

Share · View all patches · Build 9499809 · Last edited by Wendy

Patchnotes via Steam Community

Hi there!

Here's the obligatory hot-patch for 1.0. Normally I would have waited until the week-end to have time to make sure I was just fixing bugs, not adding more, but the changes were pretty straightforward.

I'm aware of a few other issues, but those will take a bit more time to investigate.

Thank you :)

edit: this is an edited post because i'm not going to spam you with messages each time i change something in this hectic first week.

  • The ability for a military raid event to spawn was pushed back (grace period extended, increased minimum population). And it was removed completely from Act 1 of Story Mode (assuming you're not already in act 1)
  • In Act 1, some map locations will spawn with no mobs at all to make things easier for new players.
User Interface
  • Hidden "Updgrade To" button if the necessary tech is blacklisted to avoid confusion in story mode.
  • Clarified the weapons/armor equip menu by replacing depot name by item category with ammo type when relevant
  • Added performance options to disable rain soundscape in the audio settings (it will also reduce the amount of rain drops), only use if necessary.
  • Accidentally building a stone/metal container instead of a wooden one will still work in the related stages.
  • Altered water production part to clarify what you're supposed to do
Bug Fixes
  • Your money could go into the negative (still investigating the reason why it happened in the first place)
  • Issue in Act 3 where it wasn't possible to access the bottom layer of the robotic research lab due to pathing issue
  • The "Army Remnants" raider faction was not always included, causing raids of soldier to be counted as fauna and preventing them to spawn in the world map.
  • Typo in the intro sequence (oops)
  • Typo in Act 2 map file, causing a crash when trying to attack some of the map locations
  • The "weird scientist camping nearby" event could fire in Act 2. It will no longer spawn. If you're already in act 2 as the time of this patch, it still can happen, just don't go through that event if it appears in story mode.
  • Act 1's ending raid spam could continue in act 2/3/4, this has been fixed, but won't be updated until you move to a new act.
  • Act 3 could get stuck if you did go through the (now fixed) "scientist camping nearby" event. It'll just skip the quest, given you technically already did it.
After the Collapse Content Depot 727571
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