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Update notes via Steam Community

Latest round of changes.

  • Staff now come with a static skill stat and no longer level up - this stat is now out of a 100 instead of 25 in order to introduce more management reasons there.

  • Owner firepower added to Muscle Rating. That shotgun under the counter now means something.

  • Fixed the nemesis spawn rate on the non-asshole town setting (more assholes spawn now).

  • Sheriff suspicion multiplier added once they roll into town - it now becomes harder to get away with things once the Sheriff is there.

  • Premade Saloon floor plans have now been added. Two for now, more to come.

  • As requested, edge map scroll and left-click map scroll added - player no longer has to use the keyboard to move their view around the map.

  • Stair fixes.

  • Numerous fixes to the build system. Jankiness reduction continues.

  • Saloon stock can no longer fall below 0.

  • Can no longer delete upper floor if occupied. No more floating cowboys.

  • Optimized late-game performance.

  • Events added for pig pet, theater, and sheriff.

  • Can no longer duel, murder, frame, or propose to sheriff.

  • Start date changed to 1861 to account for event text.

  • Kitchen animations adjusted to account for spoons in pots.

There's a bunch more that I'm not thinking of.

Thanks as always to player for the feedback and reviews - more to come.

Windows Dredd: Mega-City One Content Depot 1802421
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