Latest round of changes.
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Staff now come with a static skill stat and no longer level up - this stat is now out of a 100 instead of 25 in order to introduce more management reasons there.
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Owner firepower added to Muscle Rating. That shotgun under the counter now means something.
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Fixed the nemesis spawn rate on the non-asshole town setting (more assholes spawn now).
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Sheriff suspicion multiplier added once they roll into town - it now becomes harder to get away with things once the Sheriff is there.
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Premade Saloon floor plans have now been added. Two for now, more to come.
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As requested, edge map scroll and left-click map scroll added - player no longer has to use the keyboard to move their view around the map.
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Stair fixes.
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Numerous fixes to the build system. Jankiness reduction continues.
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Saloon stock can no longer fall below 0.
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Can no longer delete upper floor if occupied. No more floating cowboys.
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Optimized late-game performance.
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Events added for pig pet, theater, and sheriff.
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Can no longer duel, murder, frame, or propose to sheriff.
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Start date changed to 1861 to account for event text.
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Kitchen animations adjusted to account for spoons in pots.
There's a bunch more that I'm not thinking of.
Thanks as always to player for the feedback and reviews - more to come.
Changed files in this update