Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

Gaia Beyond update for 11 September 2022

Update 1.8

Share · View all patches · Build 9494659 · Last edited by Wendy

Patchnotes via Steam Community

Welcome back, space travelers! This is another update in preparation for the big one. Let's warm up with a few quick facts:

🚀 Milestone reached
Gaia Beyond now has over 100 side missions!

🚀 Performance boost
With the new AMD drivers (July 22), OpenGL performance received a big upgrade. The interface now renders twice as fast, ingame graphics even faster (stress test inside the asteroid belt went from 120 to 165 FPS)!

🚀 Soundtrack expansion
The timing couldn't be more perfect. Since Miguel Johnson just released his new masterpiece "2184", you can look forward to some great new tunes with the upcoming story arc - the full album is already available on [url="https://migueljohnson.bandcamp.com/album/2184"]Bandcamp[/url]!

🚀 Something big
...that we know many people have been waiting for is in development and currently being tested - to be introduced with the new arc!

Missions

New side missions and additional decisions in old ones!

  • Help Fernandez collect his poems instead of killing him
  • New pirate encounter at Tezla on CoC Stralsund

Caduceus Turrets

New turret platform in a custom Caduceus design – with unique specs and upgrades!

[url=https://clan.cloudflare.steamstatic.com/images//31944959/85e5ee171a156692cfb391f806369c2cd7340861.jpg]![](https://clan.cloudflare.steamstatic.com/images//31944959/85e5ee171a156692cfb391f806369c2cd7340861.jpg)[/url]_Upgrade levels 0-3_

Audio

  • Looped Weapon Sounds
    A detail that adds a lot: All lasers, including the Naoru repair laser and the Mining Tool have new looping sounds when active / on hit to make fighting and mining simply feel better!
  • Event and weapon sound additions
  • Custom Hokucho engine sound

Other

Precise collisions

[url=https://clan.cloudflare.steamstatic.com/images//31944959/3dd6c22283917e047679d01ba7f740add93dd1fd.gif]![](https://clan.cloudflare.steamstatic.com/images//31944959/3dd6c22283917e047679d01ba7f740add93dd1fd.gif)[/url]

  • Concave collisions: With new ways of refinement, we have added concave shapes to all ship and station colliders for an accurate experience!
  • Full ship & station collision rework

Also in progress: We are reshaping the shield "bubbles" closer to the actual ship shape, which should avoid a large amount of unwanted collisions - stay tuned!

World

[url=https://clan.cloudflare.steamstatic.com/images//31944959/6e32f94ae7bf211e0817b7e7e67bd6b6c1db158b.gif]![](https://clan.cloudflare.steamstatic.com/images//31944959/6e32f94ae7bf211e0817b7e7e67bd6b6c1db158b.gif)[/url]

  • Polished locations: Memorials, Vaults & Living Quarters
  • Flower item weights reduced to 0
  • More Deuterium drops from asteroids

Ships & Weapons

  • General ship movement improvements
  • Bulwark updates (graphic polishing, custom engine/emitters/animated lights)
  • CoC Plattform scale decreased by 20%, shield radius updates, emitter rework
  • Torpedos: Proton versions accelerate faster
  • Mining Lasers: Visual beam thickness slightly scales with upgrades
  • Mining Tool: Blade rotation accelerates upon activation
  • Projectile turrets: Muzzle position optimizations

Fear and Loathing in Space

Your O-Dog road trip adventure was decorated with some annoyingly hypnotizing background effects (animated of course) and trippy new audio!

[url=https://clan.cloudflare.steamstatic.com/images//31944959/a7e5fc866c5503c4c07a375b11919effc2d7e5ec.jpg]![](https://clan.cloudflare.steamstatic.com/images//31944959/a7e5fc866c5503c4c07a375b11919effc2d7e5ec.jpg)[/url]

  • Player-based VFX / camera optimizations
  • New sound effects & dialog background music
  • O-Dog trippy portrait polished

UI

Portraits

  • Zion male 1 some polishing

  • Projectile mass & sensitivity rebalancing (torpedos get wicked rotation from nearby explosions)
  • Cargo unit dialog should be reset to root answer after failing to open/hack/repair a cargo unit
  • Decrease affinity from NPCs from -20 to -40 to make sure defend behavior settings work
  • Switching loadouts in space changes your crosshair
  • Disable key repeat for the action bar (hacking/mechanic)
  • Hitting ESC while upgrading items exits inventory
  • Controller: Slider control not accessible
  • Controller: B doesn't Exit landables or locations
  • Controller: pressing B on a landable breaks LS input for the quick bar
  • Controller: Shortcuts with an extra toggle can't be reset
  • Automatically stop firing the laser when there is no target
  • Pirate Drones should use defend behavior so they don't move towards the player
  • Add some missing "dead" dialogs for npcs
  • Analysis interaction hints are not hidden when overlaid by another window
  • Mouse button assignment for 'Trade/ Exit HUD' doesn't exit HUD (VillainBob)
  • Red offscreen target arrow can still appear under some conditions for repair weapons
  • Limit the current shield value to shield strength on save load
  • Clamp weapon heat on save load
  • A rare bullet hit crash
  • Find a free spot on ship respawn
  • Entrega Gaseoso had scan amount of 25 (despite having no blueprint)
  • Nebura's ship is now removed from the game after she leaves it (to resolve some error reports)

Let's have a chat on Discord:

Learn more & stay tuned!

Gaia Beyond Stable Depot 788631
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link