-New UI module, which can use images, texts and buttons.
-Added UI module related executor functions.
-Added built-in variable G_Scale to control the scale of the current player ball
-Decorations are no longer automatically optimization, you can freely use SetTransform
-Added camera module, you can manually control the position, rotation, etc., used to replace the game default camera
-Added Turnstile and FragileBoard to Machinery folder
-Added automatic UV offset setting for PBR material in the material editor, which can create automatic offset effect similar to conveyor
-Added the feature of automatically modifying ID when the beginning of external variable of Custom Executor is named "ID_".
-Added the following settings to the particle emitter
--a. Start Rotation: randomly assign a rotation within the specified range when the particle is born
--b. Angular Velocity: the particle will rotate at the specified angular velocity throughout its life cycle
--c. Particle Texture Animation: set the Animation Tiles X and Y, it will automatically slice particle textures and play frame-by-frame animations in particle life cycle
-Fix some problems
Ballex² Ver. 0.16.2 Changelog
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