Bugfixes:
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Fixed some errors in the netcode for updating infection spread in the ship.
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Fixed sliders in the settings menus going out of their bounds when dragged.
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Fixed setting the mouse sensitivity to maximum breaking the game.
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Fixed the infection death animation playing instead of the oxygen death animation when a player dies of oxygen deprivation.
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Fixed other player's footsteps constantly playing after they have died.
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Fixed the wrong weapon being displayed on the player stats screen for the Hull Infection.
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Fixed client-side player suit integrity decay being decreased by a wrong value when attacked by the infection monsters.
Polish:
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Improved infection type randomization for missions, should have more variety now.
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The suit integrity decay from infection monster attacks is slightly increased and better scaled with difficulty level.
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Fire effect size, spawn and spread is improved and optimized.
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Optimized the code for the infection spread controller.
Changed files in this update