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Update notes via Steam Community


Garnet Flare (Offensive Special)
- Move slowdown on use .35x > .4x




Sniper Shot (Basic Attack)
- Fully charged fire angle increased 4 > 8 degrees

Bind (Wide Attack)
- Draw layer adjusted downwards

Knife Juggle (Offensive Special)
- Draw layer adjusted upwards

Vanish (Defensive Special)
- No longer has a slowdown at the end
- Using knives no longer resets movespeedmult during Vanish
- Movespeedmult reduced 1.5x > 1.3x
- Movespeedmult length is now 1300ms (previously overwritten by the slowdown at the end)




Dimi Lightning (Basic Attack)
- Fully charged bullet speed 4.5 > 5
- Now categorized as a Spell
- Now adds 700ms SpellLock

Lat Lightning (Wide Attack)
- Sprite adjusted for visibility

Doppelganger (Offensive Special)
- No longer effected by SpellLock or AttackLock
- Cooldown reduced 8 seconds > 7 seconds
- Now has 500ms SpellLock (300 when focused)
- AttackLock increased 500ms > 700ms (300ms > 500ms when focused)

Flashstep (Defensive Special)
- No longer effected by SpellLock or AttackLock
- Now grants 200ms weak invincibility at the start of charge




Sunburst (Basic Attack)
- 3rd hit in combo now has 600ms Movespeedmult (the same as the 1st and 2nd hit, reduced from 1300)
- Alternate color's focus version is now darker rather than lighter (To match with P1 color)

Lat Holy (Wide Attack)
- Number of bullets now ranges from 12 to 62 based on charge (was previously 12 to 60)




Dodge Roll (Offensive Special)
- Cooldown increased 3.5 seconds > 4 seconds

Stun Wave (Defensive Special)
- Now deletes bullets in a radius a second time, 100ms after the first




Lat Life (Wide Attack)
- Draw layer adjusted downwards
- Duration 12s > 14s

Butterfly Thrall (Offensive Special)
- Fixed issue where number of bullets fired was dependant on framerate
- Draw layer adjusted upwards
- Movespeedmult changed 0.8x > 1.0x (overwrites other movespeedmults)

Novi Life (Defensive Special)
- Cooldown reduced 10 seconds > 8.5 seconds
- Flower duration reduced 21 seconds > 17 seconds
- Charge speed reduced 20%




Saphire Flare (Offensive Special)
- Cooldown increased 2.5 seconds > 3.5 seconds

Hydra Head (Defensive Special)
- Cooldown increased 6.5 seconds > 7 seconds
- Now gives 1.1x movespeedmult for duration of invincibility (Duration increases with charge)





Dimi Dark (Basic Attack)
- Attacklock reduced 1000ms > 900ms

Lat Dark (Wide Attack)
- Deadzone decreased ~20%

Novi Starfall (Offensive Special)
- Changed movespeed mult 0.8x > 1x (overwrites other movespeed mults)





-The list of lobbies now displays full lobbies
-The 'search' option has been replaced with a link to the M&S Discord
-The maximum number of players that can use a single lobby increased 8 > 16
-The time to make a decision after an online match increased from 30s > 60s

-There are now separate options for "Magnus" and "Magnus (Moving)" in the Training AI menu

-Fixed bug where, in training mode, border walls would disappear after a hit
-Fixed the 'Spectator Bug', where spectators would desync and see characters getting hit over and over
-Fixed bug where a sound would play when you hit up and down after selecting an option after an online match
Windows Maiden & Spell Content Depot 1004771
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