21072022 patch notes
Additions
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Created drag and drop for ship slots, you can now switch ship slots by drag and drop (without animation for now)
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Added new shield generator defensive building
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All updates from the live game build
Reworks
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Gauss shotcannon now deals 22 damage (44 before) per shot
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Shipyard anti-building missile Volley size reduced to 3 (5 before) Damage increased to 80 (50 before)
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Cutter damage increased to 45
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'Ratler' (medium weapon) renamed to Rattler Cannon to avoid further confusion with Rattler (heavy weapon). All players that had it unlocked will have it properly replaced
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Hunter Seekers now explode upon death damaging everything around
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Hunter Seekers will not ignore shields anymore. But will deal damage remaining after defeating the shield to the hull instead
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Eradicator's shield's now won't block projectiles, missiles and beams that misses them but hit the ship's body
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Ship self repairs will now work only outside the combat (10 sec since the last danage received)
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Reduced price for all self repair ships by 30 for light ships, 80 for medium ships and 300 for Heavy ships
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Fighter formation now properly sets last damage credit of their carrier on an enemy bomber or fighter formation
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CIWS now properly sets last damage credit of their owner unit on an enemy bomber or fighter formation
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Regular AOE explosion should now properly set attacker credit on an bomber or fighter formation
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CIWS and Fighters now can benefit from a rank of the ship they are stationed on
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Fighters now grant 150 + carrier rank exp bonus per craft shot down
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Bombers now grant 100 + carrier rank exp bonus per craft shot down
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Disabled separate resources storages
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Unlock menu now has 3 new items. Additional metal storage space, Additional power storage space and reset button for storage changes
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Resources text is now color coded. Icons color depends on if resource affinity is on or off
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Gave some Torpedo aiming 101 lessons to ship captains using WW2 submarine manuals knowledge of the ancient ones. Now they know how to lead their targets
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Added GUI cull mask for strategic unit icons and health bars. Resource panel, build/unlock/ability menu buttons, control buttons, tooltip, selected units thumbs now properly cull hp bars and strategic unit icons.
Fixes
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Fixed modding multiplayer capability
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Fixed fleet editor weapon description being too close to weapon stats in some cases
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Fixed Zabu boost lines generating another 'UFO' in the middle of the map
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Fixed Sunna tooltip
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Fixed shipyard anti building missile upgrade being disabled in a new if player unlocked it in a previous game
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Fixed bug preventing beams from dealing damage in some situation
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Hunter Seekers now should properly work in multiplayer
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Removed potential shield damage duplication. Made sure that damage vs shield will be calculated relative to the owners armor type
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Fixed Reinforcement beacon, Nano distributor and Repair station working before being completed
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Fixed turrets rotating like crazy when target out of range or dead
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Fixed turrets landing highly likely missing shots cause of firing before even aiming at target
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Fixed torpedo having too low speed
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Fixed objects behind the UI rewriting the UI tooltips
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Fixed tooltip override bug (when tooltip was shown for an object behind the hover target)
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Fixed issue preventing from putting selected units thumbs on the UI layer
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Fixed bug preventing HP bars to be shown for buildings
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Fixed unit strategic icons showing when GUI should be off
Performance
- Removed some excessive unit list iteration
Changed files in this update