Another weekly update. The biggest change is the melee zone is moving to be the second zone. So, for melee people, they'll always get a melee run if they want.
Change-log:
- Swapping order of Zones 2 & 3.
- Zone 3 boss is now less bad.
- HE-Grenades now only obtainable by mutation.
- Chainsaw now blocks always but only recharges on kills.
- Fixed Hungry Bandit mutation conflicting with Melee mutations.
- Zone 4 is now longer and gets progressively harder.
- Minor bug fixes.
Balance Update
Update notes via Steam Community
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Changed files in this update