Changes to visuals, added animations, Added a new Buffer system
General
-  Implemented a new buffer system, most inputs can now be buffered
 
Main Menu
-  Version Indicator(bottom right) set to ver. 5.0.0
 
Ingame
-  Player hit vfx now plays in all modes
 
-  	Cassandra and Charlie will now appear as background NPCs when not in play (stage dependent)
 
-  	Single goal score limit removed
 
-  	Goal score animation will now finish completely before the ball resets position
 
-  	Net no longer shows in Crosscourt modes
 
-  	Camera behavior has changed to try to be less disorienting
 
Buffering
-  Attacks can be buffered if you press the button within 10 frames before your character recovers from an action
 
-  		AirDash can be buffered if you press both the cancel button and a direction within 5 frames of each other, and 5 frames before your character recovers
 
-  		 Canceling cannot be buffered
 
CrossCourt Brawl
-  Cancelling an attack with Airdash has not been changed
 
 
 
 
 
Changed files in this update