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Update notes via Steam Community

Changes

  • Mind’s Eye Amulet has an updated more accurate description.

  • Merm and Merm Guard AI changed to give more room to their leader and to not run away when a player tries giving the Merm something.

    • Lower loyal Merms will be less inclined to respect personal space.
  • Frozen Lavae will now count as dead at the time they are frozen instead of after they thaw.

    • This stops an unfun timing window with the Dragonfly in the fight when the Dragonfly is put to sleep.
  • Updating various Chinese translations.

    Bug Fixes

  • Gameplay

    • Fixed Wortox not getting souls when:

      • Killing a Wobster while it is on land.

      • Something alive perishes from spoiling while in the player’s inventory.

      • Cooking something alive.

    • Fixed Toadstool’s Sporecaps from managing to get on top of ponds.

    • Fixed boats not saving their velocity resulting in them to be at rest on load.

      • Boats saved before the patch will be at rest on load but will preserve velocity after saving.
    • Fixed all spiders and Naked Mole Bats ignoring earthquakes for real this time.

  • Art

    • Fixed Dangling Depth Dweller’s cheeks and mouth colouring.

    • Fixed Celestial Crown disappearing on Wes during the custom inspection animations.

    • Adjusted colour tones for the Library Placard and the Walnut Bookstack to match up with the other existing walnut items.

  • Crashes

    • Fixed cases with the Pirate Stash stashing disappearing entities.

    Notes for Modders

  • Fixed Berry Bush variant 2 going invisible if it is in the disease state.

  • Added back diseased build for the Grass Gekko.

  • Moved all diseased assets from ANIM to PKGREF so they are not loaded into memory at runtime for the base game.
     

     

Windows Don't Starve Together - Windows Depot 322331
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Linux Don't Starve Together - Linux Depot 322332
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macOS Don't Starve Together - OSX Depot 322333
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