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Update notes via Steam Community
General vehicle changes:
  • Increased the angle threshold for getting a landing boost
  • Increased landing boost speed penalty at poor landing angles


Vehicle specific changes:
  • Boost
    • Slightly reduced handling during spin dive
    • Increased camera responsiveness

  • Agility
    • Renamed Acceleration vehicle to "Agility"
    • Slightly reduced overall ground traction
    • Reduced drift turn acceleration by 12.5%

  • Flight
    • Renamed Air vehicle to "Flight"
    • Increased camera responsiveness

  • Torque
    • Increased drifting traction
    • Increased quick turn acceleration by 15%
    • Increased air acceleration by 4%
    • Increased turn speed by 12%
    • Increased camera responsiveness



Map Changes:
  • Sonic Dive
    • Flattened out track to make edge boosting easier/more consistent

  • Hybrid
    • Increased size of first two heal regions

  • Infernal Road
    • Adjusted mine positions
    • Removed a patch of lava

Windows Depot 2105281
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