- Increased the angle threshold for getting a landing boost
- Increased landing boost speed penalty at poor landing angles
Vehicle specific changes:
- Boost
- Slightly reduced handling during spin dive
- Increased camera responsiveness
- Slightly reduced handling during spin dive
- Agility
- Renamed Acceleration vehicle to "Agility"
- Slightly reduced overall ground traction
- Reduced drift turn acceleration by 12.5%
- Renamed Acceleration vehicle to "Agility"
- Flight
- Renamed Air vehicle to "Flight"
- Increased camera responsiveness
- Renamed Air vehicle to "Flight"
- Torque
- Increased drifting traction
- Increased quick turn acceleration by 15%
- Increased air acceleration by 4%
- Increased turn speed by 12%
- Increased camera responsiveness
- Increased drifting traction
Map Changes:
- Sonic Dive
- Flattened out track to make edge boosting easier/more consistent
- Flattened out track to make edge boosting easier/more consistent
- Hybrid
- Increased size of first two heal regions
- Increased size of first two heal regions
- Infernal Road
- Adjusted mine positions
- Removed a patch of lava
- Adjusted mine positions
Changed files in this update