General vehicle changes:
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Increased the angle threshold for getting a landing boost
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Increased landing boost speed penalty at poor landing angles
Vehicle specific changes:
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Boost
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Slightly reduced handling during spin dive
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Increased camera responsiveness
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Agility
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Renamed Acceleration vehicle to "Agility"
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Slightly reduced overall ground traction
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Reduced drift turn acceleration by 12.5%
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Flight
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Renamed Air vehicle to "Flight"
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Increased camera responsiveness
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Torque
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Increased drifting traction
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Increased quick turn acceleration by 15%
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Increased air acceleration by 4%
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Increased turn speed by 12%
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Increased camera responsiveness
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Map Changes:
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Sonic Dive
- Flattened out track to make edge boosting easier/more consistent
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Hybrid
- Increased size of first two heal regions
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Infernal Road
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Adjusted mine positions
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Removed a patch of lava
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Changed files in this update