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Update notes via Steam Community

General vehicle changes:

  • Increased the angle threshold for getting a landing boost

  • Increased landing boost speed penalty at poor landing angles

Vehicle specific changes:

  • Boost

    • Slightly reduced handling during spin dive

    • Increased camera responsiveness

  • Agility

    • Renamed Acceleration vehicle to "Agility"

    • Slightly reduced overall ground traction

    • Reduced drift turn acceleration by 12.5%

  • Flight

    • Renamed Air vehicle to "Flight"

    • Increased camera responsiveness

  • Torque

    • Increased drifting traction

    • Increased quick turn acceleration by 15%

    • Increased air acceleration by 4%

    • Increased turn speed by 12%

    • Increased camera responsiveness

Map Changes:

  • Sonic Dive

    • Flattened out track to make edge boosting easier/more consistent
  • Hybrid

    • Increased size of first two heal regions
  • Infernal Road

    • Adjusted mine positions

    • Removed a patch of lava

Windows Depot 2105281
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