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Update notes via Steam Community

UPDATES & ADDITIONS

Localization & Voice

Maps & Generation

  • Tutorial: We have corrected the very loud ambience volume in the tutorial zone. Sorry for the noise!

Equipment

  • Neutrino-Gun: Due to player feedback we have greatly reduced the amount this weapon can fire before needing to recharge. (it will now use 2.5x more "charge ammo" to fire).

Gameplay & Balance

  • Players should no longer be able to sprint through the vehicle walls while loading into a map.

BUG FIXES

Equipment

  • Entity Analyzer: We have fixed multiplayer desync which could cause this equipment to have problems in multiplayer.

Maps & Generation

  • Cemetery: The vehicle headlights will now work correctly.

  • Barony: Several object corrections.

  • Barony: Players should no longer get stuck underneath the carts (or fall through the map).

  • Pianist Manor: Several object corrections.

  • Bamboo Temple: Further corrections have been made to the entity pathfinding which should prevent the entity from getting stuck (or getting players stuck) on the wooden platforms.

  • Camp: We have fixed a problem which allowed players to squeeze under the map... by running into a tree? Bizarre.

  • Removed Herobrine

Changed depots in development branch

View more data in app history for build 9486668
Windows Ghost Hunters Corp Content Depot 1618541
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