Hey everyone!
I've just uploaded a new minor patch that fixes many longstanding bugs & enhances/refines a few aspects of the game.
These last few months I've been working non-stop on building new gameplay features & creating new mechanics/systems for the upcoming major content patch.
However these new features are still a little while away, so for the most part this patch is mainly for stability & bug fixes, with a few visual enhancements & quality of life improvements sprinkled in.
Here are the patch notes:
Minor Update 0.7.1:
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Foliage is now randomly spread around on grass, giving the background terrain a much improved look
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Rebalanced many customer stat changes when using many basic objects like drink fountains
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Many clunky GUI elements like buttons have been completely remade, to allow for future expandability
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Hotkeys are now available for many NPC/Object actions like Selling, Relocating etc..
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Improvements made to object placement & construction tools
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Construction costs are now paid up front when placed rather than upon being built
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New sound effects added for various NPC actions
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Improvements made to customer AI while injured
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Significantly improved load times, especially with large rec centers
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Some minor balance changes have been made to daily bonuses
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Laying groundwork for the upcoming major content patch
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Mess now correctly affects injured customers' recovery rate,
nearby mess increases HP loss while no nearby mess decreases HP loss -
The new-game checklist is now completable while the lighting engine is disabled
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Fixed bug causing certain zone hours to restrict customers at incorrect times
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Fixed a number of object/equipment related visual issues
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Fixed issue causing incorrect trees to be cut down
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Fixed a crash which may occur while using the 'Room' tool
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Fixed crash that may occur when using arrow keys in the planner
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Fixed error which may occur after calling in a nurse
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Fixed issue allowing both customer review text lines to be the same
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Various performance improvements to reduce fps stutter
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Many additional unlisted changes & bug fixes
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Final Note:
While it's a bit early to go into the upcoming features right now, I'm planning to post a big progress update soon which will detail & show what's coming in the next major patch, once it all starts coming together.
Thank you all for your continued support!
Changed files in this update