We've also added some basic functionality like a sound effects volume slider, and have improved the way turrets are placed and rotated. You'll find a detailed change list down below.
Change List:
- Fixed an issue where placement areas would stay onscreen after relocating a structure.
- Fixed a persistence issue where changes to the music volume wouldn't be applied after restarting the game.
- Fixed an issue where settings applied in the launcher wouldn't be applied ingame.
- Fixed an issue where changes to the graphics quality wouldn't be applied immediately.
- Fixed the selection box in dropdown menus not being fully visible.
- Fixed a small gap in the ingame Information Window.
- Removed an outdated menu that would show up when trying to repair structures without enough Credits. This also resolves the game getting stuck at extreme ultrawide resolutions.
- Removed ability to keep on selling a structure after it had already been sold. This can no longer be used as a cheat to get unlimited Credits.
- Removed unused inputs from launcher input window and input manager. This may also improve controller compatibility issues (controllers are not yet supported).
- Added more space to the level selection menu to allow for more maps to be added.
- Added a sound effects volume slider.
- Slightly lowered default sound effects volume.
- Increased the maximum amount of sound effects played simultaneously. This improves sound effects playback during the biggest battles.
- Improved structure placement rotation. You can now leftclick and drag in any direction to rotate a structure.
- Added turret idle rotation. Turrets now rotate back to their default orientation after five seconds of inactivity.
- Decreased turret rotation speed for Smoothbore Cannon, Burst Cannon and Rotary Cannon to appear more realistic.
- Improved Hesco Wall orientation to align with the cursor.
- Renamed Martial Law level to Downtown Uprising, to make the level name more descriptive.
- Valley Village level gets a slightly increased amount of Credits during the early waves.
- Valley Village level gets some improvements to terrain textures.
- Oil Fields level gets a slightly increased amount of Credits during the early waves.
- Oil Fields level is less foggy.
If you're still encountering any bugs or issues, feel free to let us know in this thread: https://steamcommunity.com/app/1986940/discussions/0/5221372225841116634/
Our goal for the next few patches will be to add some freshly new content to the game, so stay tuned!
Changed files in this update