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  • New experimental game mode: Soccer (also known as Punaball)
    • In soccer levels, two teams try to win by scoring goals (check Punapark in Workshop)
    • Multiball and no balls supported, too - no balls means having to drive through the goal line to score a goal
    • Lots of other tunable parameters related to physics and rules
    • By default, soccer events are started with a new Playable Area camera (camera 0), shared with local players by default (see Camera/Soccer settings)
  • Added new experimental physics settings (max speed, acceleration, viscosity and grip multiplier) to be able to test physics changes without creating new vehicles
  • Added an option to show only the selected modifier or special object in editor
  • Improved stats logging, especially related to teams
  • The default starting order changed to be Reverse Standings
  • Fixed bridge graphics issues (stripes at certain angles) in the two larger base worlds
  • Fixed the unwanted DepthOfField (blur) effect sometimes being enabled
  • Fixed event stats sometimes showing team stats tooltips based on the next event type
  • Fixed the loading screen preview sometimes not working when using Instant Play in the level selector
  • Fixed terrain being at a slightly wrong height under roads in editor if using a non-zero Side Object Offset and rebuilding roads
  • Using arrow keys in the level editor does not hide and reset mouse cursor position anymore
  • Updated Unity version
  • Miscellaneous other minor fixes and improvements
Windows 64-bit Turbo Sliders Unlimited Content Depot 1478341
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