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New experimental game mode: Soccer (also known as Punaball)
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In soccer levels, two teams try to win by scoring goals (check Punapark in Workshop)
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Multiball and no balls supported, too - no balls means having to drive through the goal line to score a goal
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Lots of other tunable parameters related to physics and rules
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By default, soccer events are started with a new Playable Area camera (camera 0), shared with local players by default (see Camera/Soccer settings)
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Added new experimental physics settings (max speed, acceleration, viscosity and grip multiplier) to be able to test physics changes without creating new vehicles
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Added an option to show only the selected modifier or special object in editor
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Improved stats logging, especially related to teams
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The default starting order changed to be Reverse Standings
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Fixed bridge graphics issues (stripes at certain angles) in the two larger base worlds
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Fixed the unwanted DepthOfField (blur) effect sometimes being enabled
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Fixed event stats sometimes showing team stats tooltips based on the next event type
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Fixed the loading screen preview sometimes not working when using Instant Play in the level selector
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Fixed terrain being at a slightly wrong height under roads in editor if using a non-zero Side Object Offset and rebuilding roads
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Using arrow keys in the level editor does not hide and reset mouse cursor position anymore
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Updated Unity version
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Miscellaneous other minor fixes and improvements
Update Notes for v0.83
Update notes via Steam Community
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