Hello dear zombie lovers!
A new small patch that fixes some annoying bugs, but also applies some balancing changes. Here is the detail:
-Fixed a bug that prevents to cancel a research in multiplayer mode
-Fixed another bug that was preventing to load save game in multiplayer mode
-Fixed a pathfinding mode that prevent to move unit far away. You can now bring them at the other side of the world! Yay!
-Fixed some bugs that caused desync issues un multiplayer mode
-Fixed two achievements that were impossible to be triggered
-Infestor now spawn farther than cities (but remember that they are cloaked by default ;))
-Bandit camps now also spawn farther than cities
-Reduced number of storages built by AI nations
-Changes in the panic effect: the population that now joins bandit ranks is now proportional to the existing pop. Meaning that if you have a strong population, bandit ranks will grow quickly!
-Raised distance of view from Ambulances/Builders/Family/Hooks/Agents
-Isolated countries are now less affected to zombie mid-game and end-game crisis
-Decreased attack chances from friendly AI
-Removed the ability to deploy building on places that are not connected with cities or harbours
-Various other small fixes and adjustments
Thanks everyone for your reports and feedbacks! Now let's back to turtling our countries!