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  • Add Gene Cycling function to the nursery.
  • Gene cycling artificially selects by one gene at a time, allowing others to mutate freely, instead of by measuring the genetic distance to target. In theory, this should allow it to fix outliers that the default method can't catch.
  • Note: This is an experimental feature that hasn't been working out particularly well in testing so far. I believe the nursery likely still has other issues I need to address.
  • Add Genetic Distance To Target to the Nursery UI
  • Fix NoAudioHardwareException on startup
  • Fix InstancePlayLimitException when headphones or speakers are unplugged
  • Make pressing M, N, L, R hotkeys a second time dismiss the screen they originally brought up.
  • Remove false Ignore state which was creating "Meh" thought bubbles.
  • Fix number of starting creatures not applying to Random and Exported creature options.
  • Shorten move distance for "move to habitable node" action (taken when all other food options fail)
Windows Species: Artificial Life, Real Evolution Windows Depot Depot 774542
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Linux Species: Artificial Life, Real Evolution Linux Depot Depot 774543
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macOS Species: Artificial Life, Real Evolution Mac Depot Depot 774544
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