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Timberborn update for 7 September 2022

Patch notes 2022-09-07 (Experimental)

Share · View all patches · Build 9467642 · Last edited 7 September 2022 – 12:09:11 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

UI

  • Made several visual changes across the Settlement Panel to make it prettier and easier to read.
  • Removed the “Favorable/Unfavorable” tooltip from the Population well-being panel.

Audio

  • Added new sounds to the terraforming buildings.

Performance

  • Improved performance related to beaver wandering and resource calculations.

Bugs

  • Fixed the Path’s model preview on top of Terrain Blocks’ construction sites.
  • Negative average well-being numbers are now correctly displayed in Scary Red.
  • After starting a new game, you can now begin typing the new settlement’s name right away.
  • Fully grown trees and bushes no longer produce their goods (such as Pine Resin) when flooded.
  • Fixed a bug with lowered Gravity Batteries blocking the ability to plant.
  • Fixed a bug with District Centers not detecting each other correctly.
  • Fixed a bug resulting in negative numbers for homeless/unemployed beavers.
  • Restored Control Tower’s science consumption to 3 SP/h, mistakenly reduced to 2 SP/h in the previous update.
  • Fixed several crashes, including the one caused by deleting certain buildings at the map's maximum height.

Changed depots in development branch

View more data in app history for build 9467642
Windows 64-bit Base Content win64 Depot 1062091
macOS Base Content macos Depot 1062092
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