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Disrupters like Homing Laser, Mecha Leech etc are now present in Adventure Mode like intended
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Player's movement speed is now independent from Time controlling powerups; Matrix and Accelerator
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Improved Screenflash system; now they can overlap (and maybe will have new refreshed sprites in the future) | Sound and overlay for being Electrified | Sound for using a Medkit
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Text Popups for info about Stats in Ship Index/Inventory like Health, Energy etc
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Timer ticking sound for Flip when close to running out
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Fixed picking up Medkits making players unable to move | Fixed Autouse Medkit if Low (and is on by default)
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Fixed Magnet having the opposite effect sometimes especially with Celestial Energy spheres
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Fixed inconsistent phasing damage in Classic, like Leech dealing 0.4
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Fixed Shadowtraces powerup in Classic not giving speed
Update 1.0.2 / Build 7.5
Update notes via Steam Community
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Windows
Depot 2000191
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