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Boltcraft update for 5 September 2022

Update 1.33

Share · View all patches · Build 9455191 · Last edited 24 June 2023 – 16:41:41 UTC by Wendy

Patchnotes via Steam Community

Merchant - Changes

Added Metamorphosis spell at Cave merchant.
Added Drain spell at Courtyard merchant (replacing Flame Ring spell).
Added Whirlwind spell at Laboratory merchant (replacing Fire Bomb spell).

Skills - New


Level: 5
Energy cost: 300
Gold cost: 3000
Cooldown: 60 seconds
Description: Transform the user into a powerful demon for 15 seconds.

Demon abilities

Akuma no Ikari (Passive) - After dealing damage, fires a lesser chaos bolt to nearest enemy unit dealing AoE damage with lifesteal.
Akuma no Shotto - Fires a chaos bolt dealing AoE damage with lifesteal.
Yugami - The user blinks and left a ilusion behind.
Kurayami - Deal AoE damage around the user and stun enemies.


Level: 2
Energy cost: 20 to cast / 0.8 + 0.1% AP each 0.04 second(s)
Gold cost: 700
Cooldown: 0.40 second
Description: Creates a stream of dark energy in the direction the user are pointing which drains the life of the enemies dealing damage each second and healing the user and slowing the targets. It consume energy each second. Recast to stop channeling.


Level: 3
Energy cost: 150
Gold cost: 1800
Cooldown: 14 seconds
Description: Creates a vortex at selected point that suck all nearby enemies dealing damage every second and slowing the targets. The vortex lasts a few seconds.

# Skills - Updates

War Stomp

Energy cost: 300 -> 200
Cooldown: 26 -> 20 seconds
Cast time: 0.25 -> 0.05 second
AoE: 325 -> 350

Developer Comment: War Stomp needed to become more powerful to be more attractive for a endgame ability.

Finger of Death

Cooldown: 30 -> 16 seconds
Damage: 231 + 31% AP -> 231 + 35% AP
Bonus damage on target's missing health: 20 -> 33%
Now shows the warning of being less effective against bosses.

Developer Comment: We want to Finger of Death becomes more impactful throughout the adventure.

Borrowed Time

Energy Cost: 150 -> 110
Cooldown: 24 -> 16 seconds

Developer Comment: This ability wasn't worthy to be casted at majority of situations, we hope to change its fate... a little bit.


Energy cost: 35 -> 55 - 1% AP
Cooldown: 1.00 -> 0.75 second
Damage: 100 + 12% AP -> 0 (removed)
[NEW] Now enemies hit are knockbacked.

Developer Comment: We're removing the non-sense damage from the ability and replacing by a knockback (more logical), improving its QoL and finally adding some scaling option.

Power Shot

Channeling maximum duration: 12 -> 8 seconds.

Developer Comment: Overextending can be dangerous.

Curse of the Swamp

Total missiles: 30 -> 60

Developer Comment: A SFX improvement.


No longer ignores tenacity.

Developer Comment: You can't damage what you can't move.


Updated blast SFX.

# Passives

Kinetic Knight

Burst Delay: 3.00 -> 0.25 second
No longer activate another passive effects.

Developer Comment: The kinetic knight burst will no longer extends damage over time effects like Soul Burn.

# Units - Updates


Assimilate - damage convertion to shield: 250 -> 100 %
Bleeding - slowness: 20 -> 0 %
Bleeding - physical armor reduction: 15 -> 0 %
Bleeding - damage: 18 -> 24 per second
Bleeding - stack limit: 1 -> 3 times

Developer Comment: We're removing the Warden incredible resistance especially against summoners but increasing their damage through bleeding effect.

Ace (Sandbox)
  • Removed spells: Explosive Star, Steelstorm and Conduit Missiles
  • Added Summon Skeletons spells
  • Campfire Heal per second: 15% AP -> 20% AP

Developer Comment: We hope to Ace become a fair training comrade.

# Maps - Updates

Boss Run - Spells removed:
  • Static Field
  • Flash

Boss Run - Spells added:

  • Drain
  • Water Gun
  • Metamorphosis
  • Arcane Orb
  • Curse of the Swamp
  • Borrowed Time
  • Loading history…
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