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Update notes via Steam Community

This update is mostly to prep for when I start on Chapter 2. Lots of new city-themed tiles and objects I'll be using in the future. Also I finished the unconscious status effect. I just got a sweet job, but I'm gonna start designing maps for Chapter 2 pretty soon.

Complete list of fixes:

-When overeating, vomiting now only happens randomly, the chance depending on food type.
-Finished unconscious status condition (cancelled after being attacked, but 1 second stun period, not in Ch.1).
-Added new objects (not in Ch.1): bench, streetlight, birdbath, banners, clockTree, clockTree2, cityGate.
-Added new city tiles (not in Ch.1): wallTile tiles, battlements tiles.

Windows Linux Depot 1748161
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