I'll be streaming for the next hour or so after this is posted. Tune in if you can - otherwise I'll just be rambling on to my squirrels... as usual - lol.
NEW: squirrel masks
It is done... the squirrels are MASKED. The squirrel is a symbol... it's now just obvious - lol.
ASAP: ability to turn the masks off in GAME SETTINGS.
Steam Repository Updated
I've had to cleanup and update the Steam Repo to remove old beta files. This has resulted in a full game re-download from Steam being required.
So sorry, but I really had to clean up the repo!
In this update
- FIXED: bunch of multi-player issues (MP is now a primary focus)
- UPDATED: multi-player mission zones now only include small maps for performance
- UPDATED: lots of UI updates for multiplayer menus
- UPDATED: squirrel brain for multiplayer. They will now chase the closest player bringing back the 'protect your comrade without shooting them' aspect of multi-player.
MULTIPLAYER: The State of the Squirrel
Things are running much smoother now! I've reduced the mission zones to small uncluttered maps Training Grounds and the Specimen Observation Lab.
MP is still go for a quick survival / shoot fest and to hunt other player soldiers as a squirrel. I'm working on some multi-player mode ideas such as MOB and Squirrel Racing... heh heh.
MULTIPLAYER STUFF I'M WORKING HARD TO FIX:
- 'rubber banding / stutter' (might be turrets or projectiles or both or other!)
- mission data replication to clients (fix objectives system for CO-OP)
- fix character mesh replication (server gets client mesh - WTFix soon!)
- other various data and actor replication bugs
- intermittent client crash (still gathering data)
ASAP: more small maps for lower spec machines + multiplayer!
Stay squirrely and see you top-side!