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Allow creatures to make their way to a nearby shadow-casting tree (if there is one) to sleep, taking advantage of the shelter it provides.
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Reduce how rapidly growth cost scales with creature size and complexity.
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Prevent attacked creatures from continuing to try to seek food/breed/etc during the fight.
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Added an oxygen bar to the selected creature UI. Not sold on it. I'm going to need to redesign the UI at some point: I have a bunch of idea's on that front.
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Encourage creatures who begin a meal to finish it. [Berates random P. specium for being picky]
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Prevent predators from fleeing from the spoils of victory due to fear accumulated during the fight.
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Fix pregnancy-induced fatigue loss being applied even when game is paused.
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Fix creatures in combat drifting away from the site of combat while the game is paused.
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Fix a number of other animation problems related to combat.
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Fix a problem with some types of thoughts not being logged.
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Fix pregnancy cost being incorrectly represented in mouseover energy bars.
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Fix game crashing on startup on Linux.
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