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Update notes via Steam Community
  • Allow creatures to make their way to a nearby shadow-casting tree (if there is one) to sleep, taking advantage of the shelter it provides.

  • Reduce how rapidly growth cost scales with creature size and complexity.

  • Prevent attacked creatures from continuing to try to seek food/breed/etc during the fight.

  • Added an oxygen bar to the selected creature UI. Not sold on it. I'm going to need to redesign the UI at some point: I have a bunch of idea's on that front.

  • Encourage creatures who begin a meal to finish it. [Berates random P. specium for being picky]

  • Prevent predators from fleeing from the spoils of victory due to fear accumulated during the fight.

  • Fix pregnancy-induced fatigue loss being applied even when game is paused.

  • Fix creatures in combat drifting away from the site of combat while the game is paused.

  • Fix a number of other animation problems related to combat.

  • Fix a problem with some types of thoughts not being logged.

  • Fix pregnancy cost being incorrectly represented in mouseover energy bars.

  • Fix game crashing on startup on Linux.

Windows Species: Artificial Life, Real Evolution Windows Depot Depot 774542
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Linux Species: Artificial Life, Real Evolution Linux Depot Depot 774543
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macOS Species: Artificial Life, Real Evolution Mac Depot Depot 774544
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