Patch Notes
Features
- Campaign completed.
- Added Act 5 with 3 new levels (a total of 60 rounds).
- These new levels feature the two new enemy types (Charger and Umbrella Guardian).
- Added new Targeting Systems for the new enemies.
- Added Credits page (accessed by clicking on the Out Gaming logo on the bottom right).
- Added support for Steam Cloud saves.
- Added new sponsor and new unlockable cartridges to go along with them:
- Added new boss for the final level.
- Added achievements:
Changes/Tweaks
- Updated enemy textures.
- Blocks will no longer block projectiles.
- Slightly increased size of Pack Opener screen.
- 'Heal Allies in range' removed from Crawlers.
- Changed the order of the main menu.
- You will no longer be offered targeting systems or items after you have the maximum amount, even after reloading the game (in Rogue-Like mode).
- The Lucky Foot item will no longer be offered in Rogue-Like mode.
- Removed a few unfair maps from the Rogue-Like map pool.
- Changed The Fountain and The Food Court to tier 4 in Rogue-Like mode.
- Zone 5 maps added as tier 5 maps in Rogue-Like mode.
- Added textures to circuit boards.
- Modified city skyline background behind screen.
- Increased font size of cartridges.
- Removed some extra text from Monuments to allow for the font size to be increased.
- Renamed a few cartridges to be shorter.
- Increased the font size for cartridge names on deck list.
- Increased the size of the cartridge pool for Rogue-Like games.
- Improved performance in several areas.
- Improved several textures.
- Improved garbage collection.
Balance Changes
- Towers' range will now increase slightly when placed on a block.
- Changes made to enemy speeds and their minimum speeds.
- Later levels of Sponsored and Endless mode are now slightly harder.
- Several balance changes made to Rogue-Like mode.
Cartridge Changes
- Periscope Eternal => Cost increased from 100 to 125.
- Pirate => Cost increased from 200 to 350, changed to 10 Credits per kill (down from 25).
- Blacksmith => Cost increased from 50 to 75.
- Apprentice Blacksmith => Cost increased from 25 to 50.
- Novice Blacksmith => Cost increase from 25 to 50.
- Marksman => Cost from 50 to 100, changed to +20% Range (down from 40).
- Mechanic => Cost increased from 50 to 150, changed to +20% Fire Rate (down from 40).
- Overclocker => Cost increased from 50 to 150, changed to +20% Damage (down from 40).
- Vigilant Overclocker => Cost increased from 75 to 200, changed to +25% Damage (down from 50).
- Recursion => Cost increased from 100 to 200.
- Cloning Device => Cost increased from 400 to 500.
- Extreme Focus => Cost increased from 400 to 500, changed to +60% Fire Rate (down from 100).
- Booster Block => Cost increased from 50 to 75, changed to +15% Range(down from 30).
- Improved Booster Block => Cost increased from 100 to 150, changed to +20% Range (down from 45).
- Spire of the Gods => Cost decreased to 800 from 900.
- Advanced Tower Logistics => Sales cost reduced to 25 per tower (down from 50).
- Big Blue => Cost decreased from 250 to 225, changed the decreased range to 25% (down from 50%).
Bug Fixes
- Increased hitbox size of Defenders so they would more consistently take damage from explosions.
- Fixed issue where the endless mode image would appear on other levels after quitting an endless mode game.
- Playing an effect on a tower in the waiting area will no longer pick up the tower.
- Cartridges that let you sell target tower will now let you sell amplifiers and monuments.
- Upgrading a random tower will now work correctly when there is only one eligible tower.
- Fixed issue where trying to play "Must have Command Center Level X" would cause a cosmetic issue if you didn't meet the requirements.
- Fixed error that would occasionally occur when rendering an enemies' shield HP.
- Fixed issue with hitting a shield while it is simultaneously being destroyed.
- Fixed steam app Id issue.
- Fixed issue where upgrading a random tower could upgrade towers that stay the same level as command center (and then would immediately revert back to the previous level).
- Fixed issue where the wrong sponsor would show up on the victory screen in rare occasions.
- Fixed rare issue where database could get corrupted if an error occurred when launching the game.
- Fixed tooltip for Command Center Level 3.
- Fixed displays after completing Rogue-Like mode.
- Fixed issue with crashing in some Rogue-Like menu screens.
- Fixed formatting of passive choices in Rogue-Like menu.
- Fixed issue with settings not being saved when quitting and restarting the game.
- Fixed issue where some screens would overlap on roguelike mode.
- Fixed issue where music would cut out if too many sounds were playing at once.
- Fixed the text on a few cartridges.
- Fixed an issue that would occur when forfeiting a Rogue-Like game from the gameboard.
- Fixed an issue where bosses could come out of an inactive entrance in sponsored and Rogue-Like modes.
- Fixed issue where the lightning for data drops would sometimes not display.
- Fixed some targeting systems not showing correctly on Rogue-Like selection screen.
- Fixed issue with tutorial when played immediately after sponsored mode.
- Fixed issue with tutorial that would occur when playing through it very quickly.
- Fixed issue with tutorial where last tower placed would sometimes keep pulsing after the final round had started.
If you come across any issues please don't hesitate to make a comment, post on the Steam forum or e-mail me at cartridgedefense@gmail.com. I will do everything I can to fix your issue ASAP. Thanks again and enjoy!
Changed files in this update