Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Update notes via Steam Community

Hey guys! This is the first of the not-weekly changelogs!
Anyway letsa go...

Gameplay and UI

-Added a new goal for repairing the capital if you are a kingdom in a setting with any kind of ruined capital.

-Added a new goal for ruining the capital if you are a cult, dark force, or whatever on a setting with a non-ruined capital city.

-Made AI bandits prefer gray over yellow, now instead of choosing from the same color list as wildlife they choose from a list with several shades of gray and other colors

-Changed how move costs work so that if a unit is surrounded by tiles they wouldnt normally be able to move to they can move to them even if their movement cost wouldnt otherwise work for that situation. EG, A warrior can now move onto a mountain that has 4 move cost, for all its move cost instead of being unable (Basiclaly if you are a unit that can move, and you have low movement, you will always be able to move at least 1 tile in any direction in a turn (assuming said tile isnt a void tile) all previous movement flags abvities are maintained, eg Aquatic things still cannot move onto dry land etc.

-Added new tile type 'Void' tiles these are basiclaly no tile but they have fog of war, and flying units and ethereal units are able to traverse them

-Added new (partial) tileset for a new setting.

-Units with "flyer" can now move through void tiles

-Added new wild force option


Bug Fixes

-Fixed city typo

-Fixed bug where tons of "phantom" buildings would appear in lower left corner on small/tiny/complex maps

Balancing

-Flying and Ethereal units can now travel through void tiles

-Creeating an uncjw ferk from an unjw, now costs the same as building it from a fungal lair (removing the discount)

-Unjw Ferk no longer have the myco spawn flag (It was overpowered)

-If the spore ability procs on a given unit or building it will now check each adjacent tile and if each adjacent tile already has a unit on it, it wont spawn. And will pop up the word "failed"

-Increased cav archer cost to 10

Suggestion for testers

-Try the new wild force option

YouTube Spotlight!

Nothing

Windows DR4X Content Depot 1704831
  • Loading history…
Linux DR4X Linux Depot Depot 1704832
  • Loading history…
SteamDB has been running ad-free since 2012.
Donate or contribute.
Open link