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Update notes via Steam Community

Chaos Chain

Salutations, dwellers...

Here is the next new update for the game. I was going to wait a bit longer before releasing this so that I could include even more, but I think I'm at a good point in my work right now to release what I currently have. Check out the change log below!

Please note that these changes are not in any particular order.

Update 1.3.8 Change Log:

Bug Fixes:

  • Fixed some text going off screen

  • Fixed spacing between companions in combat being too far and resulting in them sometimes being under the UI

  • Fixed an issue where you could enter Augmentation surgery but it had the wrong character selected

  • Fixed some tileset pathing issues

  • Fixed enemy attack elements being overridden in some cases

  • Fixed enemies who used a callout in combat having their name display on a separate line (Above where it normally would)

  • Fixed a rain background sound having a noticeable break where it should loop

  • Fixed a dialogue exit not working correctly in Sergeant Ash's conversation after completing "Relief Recovery"

  • Removed some old, leftover code that was no longer necessary

  • Fixed the stairs in the Eclipse Basement area looking like they come out of the wall

Changes & Additions:

  • Added new Steam achievements

  • Added "Repeated Robberies" side quest (Multiple methods of completion)

  • Added some new skill/trait based roleplaying opportunities and checks

  • Added caffeine tablets consumable item

  • Added Flak Vest armor [Inv: 5, Body, Protection: 2, Armor, Init: -4, 10% Ballistic, 15% Rupture, 5% Puncture, 15% Impact, 15% Explosion, 5% Burn] (+6% Critical Evasion)

  • Added Protean Hackpad (Paint Target Program, Holo Haze Program, Sonic Discharge Program)

  • Added Paint Target Program (Program: +15 Initiative On Use, Paints Target - 3 Turns - -5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)

  • Added "Painted" status (-5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)

  • Added Paint Target Animations (On use, ongoing)

  • Added Holo Haze Program (Program: +5 Initiative On Use, Gives Holo Haze - 3 Turns - Target Rate -15%, Physical Damage Intake -15%)

  • Added Holo Haze Animations (On use, ongoing)

  • Added Sonic Discharge Program (Program: 4-8 Base Mettle Damage, Targets All Enemies, +10 Initiative On Use, +40% Confused)

  • Added Sonic Discharge Animation

  • Updated loot tables

  • Updated some shop listings

  • Added Snack Shack shop area to Smugglers' Bend

  • Added new characters to interact with

  • Added Rested status (80% Chance to be given to each current party member whenever you rest - Gives +10% EXP gain for a while)

  • Added Resourceful talent (15% Chance to receive 5-15 Cred each game day)

  • Added Reputable talent (15% Chance to gain 1 fame or infamy each game day - whichever is higher or random if they're even) [Talent]

  • Added a space between icons in enemy names (Like the skull for bosses) and their name text

  • Cybered enemies now have a processor icon next to their name so it's at least somewhat obvious which enemies have visible cyberware

  • Replaced a police roadblock in the Industrial Zone with a makeshift barricade (Trying to represent a low police presence)

  • Improved outer shading of roof tiles to be more contrasted with their surroundings

  • Improved the circuit background menu image to be more evenly spread out

  • Slightly increased the fade in/fade out screen effect when moving between areas (3/4 of a second now instead of 1/2 of a second to help with performance while changing maps - You're barely going to notice a difference but it helps especially in areas with a lot going on like city sectors)

  • Added some new icon art for various items, skills, and equipment

  • Added "Cycle" command to the equip menu scene to allow you to quickly change to the next character in your group

  • Augmentation surgery will automatically default the selected character equipment screen to the player character

  • Augmentation surgery will now lock to the player character's equipment screen (I may change this in the future if I end up allowing the player to augment companions but currently I have this blocked off)

  • Color-coded descriptions for CyWare and BiWare to match their main item colors

  • Added Manglers (First BiWare weapon upgrade) [Inv: 2, Arms Imp., BiWare, -5% Health Recovery] (2 Damage, +7 Init, +10% Bleeding, +6% Shock, Two Attacks, Rupture)

  • Added Headphones accessory [Inv: 2, Accessory, Gear] (+20% Confused Res)

  • Updated enemies wearing face wraps with stats to reflect it

  • Added Thug Bandit enemy class

  • Added Thug Robber enemy class

  • Dying in combat will no display a message saying "You were defeated." and then requiring you to press Enter, it will now fadeout and immediately go to the Game Over screen

  • Slightly darkened the controls and tips screens so they weren't so bright

  • Updated some randomized travel events

  • Added a few more variations to some of the existing randomized travel events

  • Made some environmental graphics look more futuristic such as streetlights, crosswalks, road lights, and a few others

  • Removed some main menu background image variations

  • Added rain effect to main menu

  • Brightened the text outline blue color slightly

  • Added ground crack graphics

  • Updated world map image with some new locations (Will be added at a later date) and added metro access map markers

  • Water now has a 40% chance to remove food poisoning instead of only 33%

  • Water base cost increased from 16 to 20 (Clean water is pricey in the dark future)

  • Updated some dialogues slightly

  • Some changes to off screen lag prevention script (Please let me know if you encounter any issues, but this should help maintain good performance tremendously in larger areas)

  • Slightly (Literally less than 5%) reduced base movement speed of the player character (It felt a bit fast like you're always pretty much jogging so I slightly reduced it to make it more sensible for the game's overall mood and to help with visual performance)

  • Added a handler for auto-sorting shop lists based on price (So I don't have to do it manually each time)

  • All Hackpads are now 1 inventory size larger than they were previously (4 instead of 3)

  • Several more minor tweaks and adjustments

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

A gentle reminder: if you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

Chaos Chain Content Depot 1536731
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