And remember all feedback is welcome, your input directly affects what we do next.
General Patch Notes
Changes
• Observers can now see the scan time in the Artifact game mode• Casters/Observers can now customize team names while watching a match
• All loadout textures have been visually updated (looking fire!)
• Khidi now has a minimap for observers/spectators
• Maar now has a minimap for observers/spectators
• All vegetation in maps now have full bullet penetration
• Tacticals now have visual trails when thrown while spectating/observing
• Teammate nameplates will now disappear when you aim down sight and re-appear a short while after you stop aiming down sight
• Glass penetration has currently been disabled
Map Changes
• Maar - Lighting pass to improve lighting fidelity• Maar - Adjusted materials on catwalk
• Maar - Adjusted material on glass in Lab
• Maar - Patched hole in spectator blocking volume at the back of REYAB spawn
• Maar - Added additional blocking volumes in Condensation room
• Maar - Patched light leak in Telcom
• Maar - Adjusted lighting and emission from sign in Telecom
• Maar - Adjusted the lava in Telecom to be more performant (less triangles)
• Maar - Removed unneeded wall in Mid
• Maar - The path from Pumping Station to Condensation is no longer floating
• Maar - Updated the physical materials on concrete barriers in Colonist Spawn
• Maar - Removed excess crates in Mid
• Maar - Adjusted cover on Site-A
• Maar - Adjusted the geometry on the connector from Pumping Station to Condensation tor educe geometry and triangle count
• Maar - Removed pipes and grating from Vista
• Maar - Fixed lighting on the concrete wall outside of Condensation Tower
• Maar - Removed visual shimmering from Connector room
• Maar - Genreal clean-up of REYAB spawn to improve visibility and appearance for spectators
• Maar - Removed visual seams and holes in lower Mid
• Maar - Adjusted the reflection captures in Mid to Armory entrance near the lava
• Maar - Added better lighting on Site-B to improve visibility
• Maar - Adjusted the geometry of crates in Mid by reducing triangles to improve performance
• Maar - Removed unneeded concrete block out piece in front of vent service entry
• Maar - Reduced the emission of emissive cabinets in Telecom
• Maar - Patched visual glitch on walls caused by UV stretching and removed visual seam
• Maar - Patched visual glitch where sliding door edges would shimmer
• Maar - Patched visual glitch where pipes in REYAB spawn would shimmer
• Maar - Adjusted panels on flooring
• Maar - Patched light leak in Armory backroom
• Maar - Tweaked lockers to reduce the chance of visual shimmering
• Maar - Patched visual glitch where Medbay pods would shimmer in REYAB spawn
• Maar - touched up reflection captures on tables and glass in Mid entry to Armory
• Maar - Patched visual glitch where trusses in Condensation tower would shimmer
• Maar - Patched visual glitch where bulkhead lights in Colonist Spawn would shimmer and emission bleed
• Maar - Adjusted the material on rocks in Tunnel
• Maar - Adjusted power cell emmision to not be so intense
• Maar - Removed all duplicate rocks from Telecom room
• Maar - Removed placeholder hoses out of REYAB spawn
• Maar - Patched visual gap in clothing hangar by REYAB spawn
• Maar - The canister in REYAB spawn hallway is no longer clipping into a wall
• Maar - Lighting optimization pass on the entire map
• Maar - Removed building piece that was under map near Condensation
• Maar - Pipes in Lab are no longer clipping into the floor
• Maar - Adjusted the lightmap on pipes to remove the visual black spots that could be seen on them
• Maar - Removed all excess props from around the map
• Maar - Patched visual seam in upper Catwalk entry
• Maar - Adjusted the lightmap on walls, roofs, and rock clusters in Mid to remove black seams
• Maar - triangle reduction pass map wide, *
• Maar - Adjusted lightmaps on Condensation tower to remove visual black spots and weird shadows
• Maar - Added physical materials to server racks
• Maar - Added physical materials to the wood and glass on Site-A
• Maar - Crate on A-site is no longer clipping into a wall
• Maar - Raised zipline from Site-A to Catwalk
• Maar - Turbines in Vista no longer render black
• Maar - Fixed lightmap issue on stairs in Catwalk
• Maar - Fixed visual seam on site-A ceiling
• Maar - Removed smoke effect from Colonist spawn and set one in Mid/Condensation to only render on high effects settings and above
• Maar - Rubble in telecom is no longer Z-fighting
• Khidi - Replaced all containers with more optimized versions
• Khidi - Adjusted lightmaps on bunker to remove visual black spots
• Khidi - Removed any remaining lighting seams in Bunker
• Khidi - Vents no longer z-fight from a distance vents
• Khidi - Patched holes in Mid wall where players could see on to B-Site
• Khidi - Rock in REYAB spawn no longer LOD popping
• Khidi - Water in REYAB spawn no longer appears to be culled and ghosted on the edge of esculators
• Khidi - Patched visual seam on Vista water
• Khidi - Garbage in Colonist spawn now has physical material
• Khidi - Adjusted reflection captures in REYAB spawn to improve lighting
• Khidi - ADjusted rock placement in fountains at REYAB spawn
• Khidi - Patched visual seam near Skatepark which showed out of bounds
• Khidi - Adjusted LOD's popping in Retail space
• Khidi - Adjusted materials on all foilage to improve visual fidelity
• Khidi - Patched visual seam in Colonist spawn alley on the container unit
• Miru - Adjusted the collision of hedgehogs on B-site removing the ability for players to climb on them
• Miru - Adjusted the material on fences to prevent them from being choppy/blurry from a distance
• Este - Adjusted the LOD's on Patio to prevent the chance of it appearing as though the geometry is being dissapearing from a close distance
• Este - Adjusted the LOD's on fences to prevent the chance of their mesh from suddenly disappearing
• Este - Adjusted the blocking volume in the side lane,
• Este - Player's can no longer step on balcony railings
• Este - Adjusted the LOD's on ferns to prevent dithering
• Volt - Moved concrete piping up to not impact player movement in areas
• Volt - Tweaked the collision on walls to not slow or pop player up when brushing against it
• Volt - Hatches no longer have visual seems and holes
• Volt- Lighting pass to improve lighting fidelity
• Suna - Fixed Z-fighting on scaffoldings
• Suna - Adjusted the physical material of walls on Cat to prevent them from being fully penetrable
• Suna - Tweaked kill barrier on B-site to not clip into the playable area and kill the player unexpectedly
• Armory - Adjusted the material on hockey nets to remove visual shimmer
Changed depots in latest branch