Good evening all,
First and foremost, have a lovely weekend! If you're still working this weekend, hang in there, you'll have off pretty soon! Prior to starting mine, a little patch and some updates:
-
Fixed an issue with the character selection menu, at times the primary and secondary weapon default values would appear instead of allocated names per weapon class.
-
Nerfed weapon damages across the board for gameplay balance.
-
8 different Vigon faction aliens have been added with their own attribute (speed, hp, damage, etc) pool.
-
Added a Vigon alien model in the main menu's background.
-
Conversion from Unreal Engine blueprint solution to C++ solution has commenced.
-
First version of the dedicated server has been compiled and tested. Thus far great results.
-
Console has now been enabled.
Changed files in this update