First and foremost, have a lovely weekend! If you're still working this weekend, hang in there, you'll have off pretty soon! Prior to starting mine, a little patch and some updates:
- Fixed an issue with the character selection menu, at times the primary and secondary weapon default values would appear instead of allocated names per weapon class.
- Nerfed weapon damages across the board for gameplay balance.
- 8 different Vigon faction aliens have been added with their own attribute (speed, hp, damage, etc) pool.


- Added a Vigon alien model in the main menu's background.

- Conversion from Unreal Engine blueprint solution to C++ solution has commenced.

- First version of the dedicated server has been compiled and tested. Thus far great results.

- Console has now been enabled.

Changed files in this update