PATCH NOTES
[v1.06]
This is a large update that fixes a bunch of mismatched map coordinates, improves player movement control when airborne, improves some tiles and backgrounds, fixes collision issues when on moving vertical platforms and elevators, and fixes a bunch of other minor bugs. Full patch notes below.
This patch fixes almost all of the known bugs to me. In the next patch, I plan to add keyboard rebindings and possibly custom map markers to the map.
Full list of changes:
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Fixes around a dozen rooms with mismatched map coordinates, and add some missing rooms to the map
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Improve air mobility for better jumping precision and tighter controls
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Increase walljump height
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Fix collision bug on elevators and vertical moving platforms
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Fixes some missing background tiles
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Fixes objective not updating when opening the tower gate after gathering all 4 power cells
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Increase final boss sword durability
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Update/Improve final boss music mixdown
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Increase ALI range and brightness in dark areas
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Add ground friction to emeralds to stop from sliding away
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Fix stamina achievement to trigger at 50 instead of 52, update achievement description
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Improve mini sawdisc thrower and change his color to not blend in with the grass
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Update control preset description in options menu
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Improve blood splatter behavior
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Minor music adjustments in snowpeak area
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Improve whip boss collisions with ghost platforms
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Update backgrounds in depths level to clash less with foreground
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Numerous other minor fixes and improvements
Changed files in this update