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Update notes via Steam Community

PATCH NOTES

[v1.06]

This is a large update that fixes a bunch of mismatched map coordinates, improves player movement control when airborne, improves some tiles and backgrounds, fixes collision issues when on moving vertical platforms and elevators, and fixes a bunch of other minor bugs. Full patch notes below.

This patch fixes almost all of the known bugs to me. In the next patch, I plan to add keyboard rebindings and possibly custom map markers to the map.

Full list of changes:
  • Fixes around a dozen rooms with mismatched map coordinates, and add some missing rooms to the map

  • Improve air mobility for better jumping precision and tighter controls

  • Increase walljump height

  • Fix collision bug on elevators and vertical moving platforms

  • Fixes some missing background tiles

  • Fixes objective not updating when opening the tower gate after gathering all 4 power cells

  • Increase final boss sword durability

  • Update/Improve final boss music mixdown

  • Increase ALI range and brightness in dark areas

  • Add ground friction to emeralds to stop from sliding away

  • Fix stamina achievement to trigger at 50 instead of 52, update achievement description

  • Improve mini sawdisc thrower and change his color to not blend in with the grass

  • Update control preset description in options menu

  • Improve blood splatter behavior

  • Minor music adjustments in snowpeak area

  • Improve whip boss collisions with ghost platforms

  • Update backgrounds in depths level to clash less with foreground

  • Numerous other minor fixes and improvements

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