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Update notes via Steam Community

Team's Thoughts

This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those.

Additions

New Mutation Card Visuals

  • Changes depending on how you obtained such mutation

  • 5 Different backgrounds: Regular, Random, Free, Sigil and Creative

New Crisis Dial

  • The Crisis drawer now uses a dial instead of a number to show the current crisis duration

  • If Cernunnos' Omen mutation is active, the drawer is always open

New Steam Achievements

  • There is now an achievement for every ascention level beaten

  • If you already did them in the past, completing an Ascention V run should give you all of them

Optimizations

  • Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load

Fixes

  • Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves

  • Fixed some mutation tooltips not displaying the mutation card properly

Heliotropism Content Depot 1653101
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