Team's Thoughts
This week we put a little break on our Ascention implementation to look into some visual aspects of the game, let us know your opinion on those.
Additions
New Mutation Card Visuals
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Changes depending on how you obtained such mutation
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5 Different backgrounds: Regular, Random, Free, Sigil and Creative
New Crisis Dial
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The Crisis drawer now uses a dial instead of a number to show the current crisis duration
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If Cernunnos' Omen mutation is active, the drawer is always open
New Steam Achievements
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There is now an achievement for every ascention level beaten
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If you already did them in the past, completing an Ascention V run should give you all of them
Optimizations
- Made some changes to save files, new save files should be up to 90% smaller and up to 1000% faster to load
Fixes
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Fixed flowers behaving weirdly on the first day of a transition before any change was made to leaves
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Fixed some mutation tooltips not displaying the mutation card properly
Changed files in this update