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MAJOR Fashion Police Squad update for 5 September 2022

v1.0.6 - Design Improvements for a SMOOTH Second Half!

Share · View all patches · Build 9432516 · Last edited 23 February 2024 – 13:08:40 UTC by Wendy

Patchnotes via Steam Community

It's that time again - we've just pushed you all an update that fixes up some bugs, fills in some gaps in localization and most importantly, makes some design changes in the second half of the game!

Here's what's changed in v1.0.6:

Challenge 3 has been given a bit of an overhaul with some difficulty levels! If you're looking for the original experience, we've kept that on the very hard difficulty!
With these difficulties, you'll see two main changes:
  • Different target times for each difficulty, and time added between each section
  • Different platforms for each difficulty, so that folks on easier modes have some more forgiving landing spaces!
We took a look at the later missions in the game, and improved Missions 10 - 12, giving you more options to dodge attacks and use movement abilities in the arena fights:
  • Added more space in all the fights in Mission 10
  • Each of the big fights in Mission 12 have been looked at, and we've made each less tedious with some enemy composition changes, and injected in some fun with swings and bouncers!
  • The first cabin fight has been totally reworked here too, hopefully setting up the whole mission from that point on to flow much better!
We've also included some fixes and new localisations for our new features:
  • Pepper spray clouds & floor flames disappear faster
  • Added controller vibration
  • Fixed some bugs in the second boss fight
  • Fixed a bug where Mission 11's swag wasn't counting correctly
  • Tweaked some difficulty scaling for the TurnCoat flame area, including the damage areas on the floor
  • Improved the Tailormade's secondary fire getting stuck on corners
  • Fixed an issue in Mission 10 where game performance could degrade as two enemies spot you at the same time
  • Moved an enemy in Mission 7 that was causing some players to get stuck, and fixed up the occlusion on the first train
  • Added some text to show everyone how to skip dialogue
  • Polished up some environments and added some cool sports cars and trash
  • Optimized Mission 5, 10 & 11 by removing unnecessary lights and combining geometry
  • Added latest gameplay localizations & added the missing Chinese letter to the font we use
  • Fixed some bugs related to keybindings and options
  • Polished up some sprites, particularly the charged-up belt

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