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Minion Masters update for 1 September 2022

1.39

Share · View all patches · Build 9431276 · Last edited 1 September 2022 – 11:09:07 UTC by Wendy

Patchnotes via Steam Community
This build has not been seen in a public branch.

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Slithery Sacrifices

NEW CARDS

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Taloc, the Vessel

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Idol of Sacrifice

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FEATURE UPDATES

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  • AFK Bot reintroduced.

A bot will take over playing for any player who lost too much mana by being idle while at max mana. When you are back you can click to take back control. This feature can be disabled by a toggle in the general settings menu.

  • Disconnect Bot introduced

A bot will take over playing for any player who disconnects from a game for any reason, they will take back control as soon as they reconnect.

  • New player’s starting elo down from 1000 to 300

This should improve the experience for new players by not having them face off against more experienced players until later.

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BALANCE CHANGES


Ravager

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  • Brutus health: 1000 > 900
  • Terror Brutus HP 2500 > 2300

Ravager has been performing rather well, and a lot of that is on the brutus pushes. We do not want to kill the decks that only work with ravager, so giving him a bit less meatshield should help without killing it.

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Melee Scrat

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  • Attack Speed: 1 > 1.1

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Skeleton

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  • Attack Speed: 2 > 2.2

Swarm has been dealing a LOT of damage lately, and lowering the damage per unit a bit should keep the swarm feeling while allowing a bit more team to deal with the hordes.

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Defenso Chopper

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  • Attack Damage 50 > 35

Defenso chopper should deal most of its damage through its ability, this should help with that.

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Mountainshaper

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  • Mana cost 7 > 8

Mountainshaper is still performing far too good in 2v2, this should reduce the value you get from it a bit.

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Arcane ring

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  • Master damage 30 > 15

Arcane ring ideally is a way to trade better and protect slow moving units from ranged, not a face damage spell you throw on a rammer. This should incentivize different uses than that.

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Brothers of Light, Caeleth Dawnhammer, Brother of the Burning Fist

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  • Attack Damage 150 > 130

The brothers are performing a bit too well, reducing the damage should affect some trades lowering their overall performance.

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Zeppelin Bomber

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  • Health 80 > 70

Zeppelin Bombers have been absolutely wrecking faces, and this should make them a bit more counterable while still having that dream of them carpetbombing the the enemies face.

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Ritual of Servitude

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  • Ritual has to be the cheapest card in your deck

Ritual of servitude with a 6 mana deck turned out to be far too flexible and hard to counter and was one of the best performing cards in the game. By increasing the minimum mana for getting 8/9 mana cards the decks should be a bit more unwieldy.

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Feng

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  • Stoutheart Synergy: Thick Hide > Slow on attack
  • Scrats Synergy: Scrats 2 > 3
  • Slither Synergy: Poison 3 > 3.5

Feng has been performing extremely well, and a big part of that has been the thick hide buff. Removing that buff gives feng a clearer weakness (swarm) while making his 1 on 1 fights a bit stronger. We also buffed 2 buffs that were just not doing much.

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Morellia

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  • Book Skeletons 3 > 4
  • Upgraded Book Skeletons 6 > 8

Morellia is not performing very well, and with the skeleton nerf she really deserves a buff to her skeletons.

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Rimargaal, Scourge of the Summit

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  • Attack Damage 420 > 460

Slowly finding the right spot for rimargaal’s damage.

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Rampant Growth

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  • Shrooms give Giant Growth to Zen-chi minions
  • Healing 50 > 75
  • No longer gives double healing

Rampant Growth has been mostly unseen, and this will make it a bit easier to use and understand.

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Disruptor Puff

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  • Stuns for 2 sec on target bridge when teleporting to a bridge

Disruptor puff was sad about finding enemies on the other bridge, but now that will be a shocking experience for them!

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Werewolf

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  • Health 400 > 450

None of the werewolf cards are doing very well, so making the werewolf a bit chunkier should let them go ham a bit more.

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Poison Strike

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  • Sacrifice +4 sec poison > Double poison duration

Making the poison strike sacrifice more worth it so it might actually be used.

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Woodsman

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  • Dam 90 > 100

Giving the woodsman variants the 100 damage threshold should allow them to deal with mid-tier units like spearthrowers more without affecting most other fights too much.

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Chief Ice Breaker Bolf

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  • First attack on a minion Freezes (no longer freezes on every 3rd attack)
  • Removed Revelry
  • Dam 90 > 100

Bolf has been underused and underperforming horribly, with this he should become a very good 1 on 1 fighter.

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Scrap Yard

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  • Health 400 > 300

Scrap yard is a bit too hard to counter effectively, with lower hp spells are a better option.

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Zipp's Zappinator

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  • Cardcount 3 > 2

Triple zaptank had a way higher win rate than single or double zaptank, so we removed that option.

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FIXES

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  • Fixed the AFK Bot taking over control at incorrect times. Re-enabled the AFK Bot feature.
  • Fixed several issues related to changing resolution and framerate settings in the settings menu. Framerate is now controllable again.
  • Fixed an issue where Priestess could stop moving while healing. - Thanks raDies_chen
  • Fixed an issue where Morellia could get stuck in the open book animation, which would prevent her from attacking.
  • Fixed a UI related issue related to reconnecting with Zipp’s Zap Tank.
  • Fixed a visual glitch in the interaction between Feng the Wanderer and Spawn of Fury.
  • Removed Combustion from the High Five adventure bucket. - Thanks me
  • Fixed Rampant Growth stealing enemy shrooms.
  • Fixed a rare issue where Scrat Tunnels would not show up when played.
  • Fixed season 18 and season 19 cards not having the correct season specific search tags.
  • Added R3KT to draft.

Changed depots in build_auto branch

View more data in app history for build 9431276
Windows 64-bit 489522 Minion Masters [64bit Win] Depot 489522
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