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Football Simulator update for 31 August 2022

Patch Notes v0.05r4 Early Access - 8.31.2022

Share · View all patches · Build 9423092 · Last edited 31 August 2022 – 10:19:14 UTC by Wendy

Patchnotes via Steam Community

Bug Fixes:

Fixed issue where player capsules were disabling causing players to fly around.
Fixed: Pausing the game during a kickoff (while its in the air) calls DeadBall and spots it at the zero yard line for some reason.
Fixed: Stadium seat checkbox doesn’t work.
Fixed: Field goal holding animation transition time is causing wonky physics in Realistic 1 and then breaking Field Goals.
Fixed: Simulate game to end doesn’t work. It just says its a 0-0 tie every time. It should actually simulate to end.
Possible Fix: The rain seems to degrade performance over time in the build.
Fixed: Overtime keeps resetting at the end of each quarter. It should only do that on the first overtime quarter.
Fixed: AI pass blocking sucks ass. Its too easy to run around them as a rushing DL.
Fixed: Shadows are pixelated in TVCamera.
Fixed: Fixed weird animation pause for NPCs when the match first starts.
Stadium modifications and fixes.
Added Arizona and Indianapolis.

Known Issues:

Some stadiums are too bright or have lighting issues.
Realistic 1 will probably be changed to Custom 02, Wobble Sim Hard or another setting by default.

Windows Depot 1488561
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