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Update 27: V 1.024


Change Log

  • Added late war stage for Finland
  • Added remaining Talvisota DLC finnish skirmishes
  • Added 75mm K44
  • Added 105mm H33
  • Added 105mm K34
  • Added Some more soviet captured vehicles for finland
  • Added "lose battle on exit" option to conquest creation screen, which now is a user-setting
  • Added new conquest map for Talvisota owners: Mannerheim
  • Added new conquest map for Talvisota owners: Tormasenvaara
  • Added New Map 1v1 Farmstead
  • Added New Map 2v2 Invanovka
  • Added New Map 2v2 Olshanka
  • Added New Map 2v2 Shaforovo
  • Added New Map 2v2 Suishka
  • Added New Map 3v3 Elanskaya
  • Added New Map 3v3 Posenov
  • Added New Map 4v4 Grassland
  • Added New Map 4v4 Sikovitsy
  • Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
  • Added size4 WP smoke FX and logic
  • Added optional versions of concrete_block fortifications to not block vision.
  • Added randomize ger/fin airplane if fin used by bots.
  • Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
  • Added cursor for API rounds
  • Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
  • Added cursor for HVAP rounds
  • Added new ground hit fx for bullet size3 API rounds
  • Added new metal hit fx for bullet size3 non-API rounds
  • Added tier3 cooldown for finnish marskmen
  • Added finland mission briefings in RU subtitles
  • Added WP shell targeting against infantry if already loaded
  • Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
  • Added starting cooldown to tier 1 finnish squads of 120s
  • Added cooldown to finnish tier 2 infantry
  • Added a limit of 1 to 210mm nebelwerfer 42
  • Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
  • Added preview loading screens for Finnish PvP maps
  • Added dx11 shader cache files
  • Added fragment pattern effect to several explosion FX

  • Updated localizations
  • Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
  • Updated finnish bots
  • Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
  • Updated targeting tag for HE shells to "all_he" to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
  • Updated finnish bot scripts with new units
  • Updated auto-reloading on idle to happen when the magazine is below 75% capacity
  • Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
  • Updated small text corrections on skirmish /story texts
  • Updated wooden fence blast armor so that most AP grenades can destroy them
  • Updated fading on rain fx
  • Updated tank and cannon main gun vision to match the weapon range changes from previous update
  • Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
  • Updated bazooka ground hit explosion FX
  • Updated smoke shell FX
  • Updated name and logic and visuals for FX WP bursting smoke shells
  • Updated 3v3_lakhta E flag balance
  • Updated WP medium and big FX
  • Updated hmgun_rus localization to state B-30 rounds (AP)
  • Updated some german camo textures
  • Updated moved all c3 localization into main localization files for standard english language
  • Updated ä with ae in skirmish/mission reinforcements localization
  • Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate

  • Fixed max range on T3485 HE
  • Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
  • Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
  • Fixed and improved russian translation in skirmish
  • Fixed WP grenades not being deleted after detonating
  • Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
  • Fixed cursor for APDS had one wrong image
  • Fixed some textures
  • Fixed some jaeger to jäger localization for finland
  • Fixed auto-rifle damage to be in-line with other rifles
  • Fixed texture of sdkfz250 variants' wheels (alpha channel problems)
  • Fixed ammo boxes from exploding when run over
  • Fixed bazooka blastwaves sometimes occurring twice or not at all
  • Fixed CP of T3485 and Churchill III
  • Fixed (conquest) Shaforovo - arming the mines
  • Fixed that non-finland owners being able to play as finland on specific-nation games.
  • Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
  • Fixed white death not taking CP in mid war
  • Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
  • Fixed mem leak on conquest end
  • Fixed skipping the Byte Order Mark in localization files
  • Fixed some frequent crashes
  • Fixed [inventory] repair kits disappearing on repair attempt when soldier's inventory is full
  • Fixed memory leak in KitExchange order
  • Fixed prevent players from joining slots if they don't have the appropriate dlc
  • Fixed [multiplayer] squad commander selection desync
  • Fixed repeating win msg in conquest
  • Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
  • Fixed MP Lysovo: made bridges broader for easier vehicle pathing
  • Fixed DCG Tormasenvaara: fixed map borders polys
  • Fixed Other small issues on maps made after the bug report form
  • Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
  • Fixed rain night fx
  • Fixed vision for Sdkfz 221 and Sdkfz 222
  • Fixed volumes and armor settings for Marder 2 base and xx model
  • Fixed vision settings for the Marder2
  • Fixed armor thickness for barrel on the Marder3
  • Fixed SP Polarfox: water FX on the river
  • Fixed SP Ilomantsi: pathing around the bridge
  • Fixed MP Glushkovo: foxholes that didn't generate cover
  • Fixed MP Kirjavala: small visual issues
  • Fixed vision range on soviet vehicles with 85mm gun to match gun range
  • Fixed 1944_07-fin_ilomantsi - tankcrew pathing issue
  • Fixed 1941_08-fin_polar_fox_alakurtti - fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
  • Fixed 1943_02-ger_kharkov - fixed lefh18 hero buy

  • Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
  • Increased price of finnish marksmen
  • Increased price of kfz13 from 110 to 130 MP
  • Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
  • Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
  • Increased price of finnish tier 1 riflemen from 6MP to 7MP
  • Increased price of finnish tier 2 riflemen from 8MP to 9MP
  • Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
  • Increased slightly the walking speed of Russian shields
  • Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
  • Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
  • Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
  • Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
  • Increased capture power of finnish tier 1 soldiers from 0.1 to 1
  • Increased capture power of finnish tier 2 soldiers from 1 to 1.5
  • Increased range of 170mm minenwerfer
  • Increased accuracy of 170mm minenwerfer
  • Increased accuracy of 200mm ladungswerfer
  • Increased range of 200mm ladungswerfer
  • Increased reload time of 210mm nebelwerfer from 90 to 120s
  • Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells

  • Decreased price of T-34/85 from 765MP to 700MP
  • Decreased price of DsHK truck from 170 to 150 MP
  • Decreased price of Maxim x4 truck from 150 to 130 MP
  • Decreased price of FAI-M from 155 to 135 MP
  • Decreased tier (2->1) of 37mm flak37 on doctrine late war
  • Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
  • Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
  • Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
  • Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
  • Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
  • Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
  • Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
  • Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
  • Decreased price of flamethrowers from 90 to 60MP
  • Decreased price of T70 from 20DP to 15DP
  • Decreased price of 170mm minenwerfer from 35dp to 30dp
  • Decreased price of brummbar from 35dp to 30dp
  • Decreased price of Sturmtiger from 60DP to 50DP
  • Decreased ammo boxes durability slightly so AT grenades can destroy them easier
  • Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
  • Decreased interval of tier 4 finnish cooldowns from 200 to 120s
  • Decreased accuracy of 210mm nebelwerfer by 10%
  • Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
  • Decreased accuracy of Finnish cannon 84mm K18

  • Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
  • Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
  • Removed flak88 on berlin skirmish due to script spawning guns there.
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