Update 27: V 1.024
Change Log
- Added late war stage for Finland
- Added remaining Talvisota DLC finnish skirmishes
- Added 75mm K44
- Added 105mm H33
- Added 105mm K34
- Added Some more soviet captured vehicles for finland
- Added "lose battle on exit" option to conquest creation screen, which now is a user-setting
- Added new conquest map for Talvisota owners: Mannerheim
- Added new conquest map for Talvisota owners: Tormasenvaara
- Added New Map 1v1 Farmstead
- Added New Map 2v2 Invanovka
- Added New Map 2v2 Olshanka
- Added New Map 2v2 Shaforovo
- Added New Map 2v2 Suishka
- Added New Map 3v3 Elanskaya
- Added New Map 3v3 Posenov
- Added New Map 4v4 Grassland
- Added New Map 4v4 Sikovitsy
- Added size 2-4 for bursting smoke shells (non-WP) with FX and logic
- Added size4 WP smoke FX and logic
- Added optional versions of concrete_block fortifications to not block vision.
- Added randomize ger/fin airplane if fin used by bots.
- Added B-32 API rounds to DShK AA tripod, higher damage, less penetration
- Added cursor for API rounds
- Added cursor for WP rounds, changed sm cursor to WP for russian mortar smoke shells
- Added cursor for HVAP rounds
- Added new ground hit fx for bullet size3 API rounds
- Added new metal hit fx for bullet size3 non-API rounds
- Added tier3 cooldown for finnish marskmen
- Added finland mission briefings in RU subtitles
- Added WP shell targeting against infantry if already loaded
- Added new playlist mechanic on multiplayer maps: Plays music exclusive to the theatre of operations, and doesnt repeat tracks.
- Added starting cooldown to tier 1 finnish squads of 120s
- Added cooldown to finnish tier 2 infantry
- Added a limit of 1 to 210mm nebelwerfer 42
- Added quadratic bullet drop past max range for HE, HEAT, SM, WP shells to avoid farshooting
- Added preview loading screens for Finnish PvP maps
- Added dx11 shader cache files
- Added fragment pattern effect to several explosion FX
- Updated localizations
- Updated finnish skirmishes for talvisota DLC: Pathing, reinforcements, and other fixes.
- Updated finnish bots
- Updated marksmen squads for finland be composed of only marksmen to avoid incongruency with the standard NCO
- Updated targeting tag for HE shells to "all_he" to allow several HE shells to be created with equal priority and to avoid multiple targeting tags for HE shells
- Updated finnish bot scripts with new units
- Updated auto-reloading on idle to happen when the magazine is below 75% capacity
- Updated RU_translation: fixed alignment rus ger campaign, also skirmish mode
- Updated small text corrections on skirmish /story texts
- Updated wooden fence blast armor so that most AP grenades can destroy them
- Updated fading on rain fx
- Updated tank and cannon main gun vision to match the weapon range changes from previous update
- Updated 37mm-40mm auto cannon HE shell blast strength to use same formula as other non-auto HE shells of the same size. Net result: increased blast strength, reduced blast radius
- Updated bazooka ground hit explosion FX
- Updated smoke shell FX
- Updated name and logic and visuals for FX WP bursting smoke shells
- Updated 3v3_lakhta E flag balance
- Updated WP medium and big FX
- Updated hmgun_rus localization to state B-30 rounds (AP)
- Updated some german camo textures
- Updated moved all c3 localization into main localization files for standard english language
- Updated ä with ae in skirmish/mission reinforcements localization
- Updated several german and soviet vehicle localizations to be more historically accurate and nation accurate
- Fixed max range on T3485 HE
- Fixed finnish Talvisota DLC PvP winter maps not loading the right winter camo/uniforms on troops.
- Fixed enemy random spawn armor chance to get stuck on Berlin skirmish
- Fixed and improved russian translation in skirmish
- Fixed WP grenades not being deleted after detonating
- Fixed WP grenades doubling up with smoke grenades and generating double vision cylinders
- Fixed cursor for APDS had one wrong image
- Fixed some textures
- Fixed some jaeger to jäger localization for finland
- Fixed auto-rifle damage to be in-line with other rifles
- Fixed texture of sdkfz250 variants' wheels (alpha channel problems)
- Fixed ammo boxes from exploding when run over
- Fixed bazooka blastwaves sometimes occurring twice or not at all
- Fixed CP of T3485 and Churchill III
- Fixed (conquest) Shaforovo - arming the mines
- Fixed that non-finland owners being able to play as finland on specific-nation games.
- Fixed Fixed price of T26 Mod.31 on early war which was too high (should be 120MP like on mid war)
- Fixed white death not taking CP in mid war
- Fixed [mp] unit destroy stats event syncronization (affects kill counts, veterancy etc)
- Fixed mem leak on conquest end
- Fixed skipping the Byte Order Mark in localization files
- Fixed some frequent crashes
- Fixed [inventory] repair kits disappearing on repair attempt when soldier's inventory is full
- Fixed memory leak in KitExchange order
- Fixed prevent players from joining slots if they don't have the appropriate dlc
- Fixed [multiplayer] squad commander selection desync
- Fixed repeating win msg in conquest
- Fixed DCG Lakhta & Lakhta Winter: made bridges broader for easier vehicle pathing
- Fixed MP Lysovo: made bridges broader for easier vehicle pathing
- Fixed DCG Tormasenvaara: fixed map borders polys
- Fixed Other small issues on maps made after the bug report form
- Fixed roof parts to collapse when rest of roof is destroyed for sov_2st_build1 building
- Fixed rain night fx
- Fixed vision for Sdkfz 221 and Sdkfz 222
- Fixed volumes and armor settings for Marder 2 base and xx model
- Fixed vision settings for the Marder2
- Fixed armor thickness for barrel on the Marder3
- Fixed SP Polarfox: water FX on the river
- Fixed SP Ilomantsi: pathing around the bridge
- Fixed MP Glushkovo: foxholes that didn't generate cover
- Fixed MP Kirjavala: small visual issues
- Fixed vision range on soviet vehicles with 85mm gun to match gun range
- Fixed 1944_07-fin_ilomantsi - tankcrew pathing issue
- Fixed 1941_08-fin_polar_fox_alakurtti - fixed fuel/aa truck arrival waypoint rotation target too long causing them to loop around to reach the waypoint they never reached
- Fixed 1943_02-ger_kharkov - fixed lefh18 hero buy
- Increased semi-auto rifle accuracy and max zeroing (semi-autos were worse than bolt actions at all ranges except point blank) and adjusted semi-auto sniper accuracy to equal 0 change after base accuracy increase
- Increased price of finnish marksmen
- Increased price of kfz13 from 110 to 130 MP
- Increased price of late war finnish heavy engineer (tier 1) from 5dp to 10dp
- Increased price of late war finnish kv1e (tier 2) from 10dp to 20dp
- Increased price of finnish tier 1 riflemen from 6MP to 7MP
- Increased price of finnish tier 2 riflemen from 8MP to 9MP
- Increased cp of finnish Hotchkiss w40 (tier 3) from 11cp to 25cp
- Increased slightly the walking speed of Russian shields
- Increased tier (1->2) of large volkssturm squad on doctrine late war and gave it a pak40, increased cost to 20DP
- Increased CP of finnish tier 2 riflemen from 2 to 3 CP (to the same level as other tier 2 soldiers)
- Increased CP of finnish tier 3 and 4 soldiers from 3 to 4 CP
- Increased capture power of finnish tier 3 and 4 soldiers from 2 to 2.5
- Increased capture power of finnish tier 1 soldiers from 0.1 to 1
- Increased capture power of finnish tier 2 soldiers from 1 to 1.5
- Increased range of 170mm minenwerfer
- Increased accuracy of 170mm minenwerfer
- Increased accuracy of 200mm ladungswerfer
- Increased range of 200mm ladungswerfer
- Increased reload time of 210mm nebelwerfer from 90 to 120s
- Increased slightly the blast energy of 20mm-25mm Auto cannon HE shells
- Decreased price of T-34/85 from 765MP to 700MP
- Decreased price of DsHK truck from 170 to 150 MP
- Decreased price of Maxim x4 truck from 150 to 130 MP
- Decreased price of FAI-M from 155 to 135 MP
- Decreased tier (2->1) of 37mm flak37 on doctrine late war
- Decreased price of late war finnish engineer squad (tier 1) from 10dp to 5dp
- Decreased price of late war finnish t50 (tier 1) from 15dp to 10dp
- Decreased price of late war finnish l62 (tier 1) from 20dp to 15dp
- Decreased price of late war finnish k18 late (tier 2) from 25dp to 20dp
- Decreased price of late war soviet churchill iii (tier 2) from 25dp to 20dp
- Decreased price of late war finnish jsu152 (tier 3) from 45dp to 40dp
- Decreased price of late war soviet isu152 (tier 3) from 45dp to 40dp
- Decreased price of late war soviet bm-31 (tier 3) from 70dp to 65dp
- Decreased price of late war german sturmpanzer 4 (tier 3) from 45dp to 35dp
- Decreased price of flamethrowers from 90 to 60MP
- Decreased price of T70 from 20DP to 15DP
- Decreased price of 170mm minenwerfer from 35dp to 30dp
- Decreased price of brummbar from 35dp to 30dp
- Decreased price of Sturmtiger from 60DP to 50DP
- Decreased ammo boxes durability slightly so AT grenades can destroy them easier
- Decreased starting timer of tier 4 finnish cooldowns from 240 to 120s
- Decreased interval of tier 4 finnish cooldowns from 200 to 120s
- Decreased accuracy of 210mm nebelwerfer by 10%
- Decreased blast energy of German 2.8cm HE shell by using the same formula as other HE shells of the same size
- Decreased accuracy of Finnish cannon 84mm K18
- Removed nebelwerfer 42 from all-round tier 2 finland doctrine units, replaced with 105mm H33
- Removed 2x nebelwerfer 41 from all-round tier 3 finland doctrine units, replaced with nebelwerfer 42
- Removed flak88 on berlin skirmish due to script spawning guns there.
Changed files in this update