EDIT: Hotfix for the crashes is being deployed
EDIT2: Hotfix deployed - restart steam to force it to look for the new build
Beta branch has been merged to the main game - all branches are now at the same 1.0.6 version.
Update includes the following beta branch versions:
1.0.6:
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Add rebindable Camera Mode key
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Lower the "Black Horse Mad Dash" victory point requirements
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Reduce the passive point gain from TA Level upgrades - now scales up to x6.5 instead of x10
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Slightly increase the recharge rate of A-10 PGM runs
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Fix TBM damage being too low
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Fix strongpoints not using player's camouflage & decals
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Buff DPICM Artillery: +2 ammo for full 5 bursts, matching accuracy for HE-FRAG version, increased armor & cover negation
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Adjust PsyOps event card to make auto-retreats more possible
1.0.5a:
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Fix regression that resulted in very small amounts of defenders in Operations
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'Reaction' operation will now end early when all objectives are completed, which is possible to do in 2 out of 3 Phases
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Fix Fire Support platoon name in 'Firebird'
1.0.5:
Updated the Attack Mode:
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Fix the over-the-top counter-attacks by significantly reducing the amount of "counter-attack points" defender receives for retreating units
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Fix player force unable to grow above 1000 DPs total
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'Disperse' the static defenders by adding flanking positions far outside the objective areas. Keep that in mind when doing deep flanking maneuvers
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Improve AAA/SAM positioning - they will avoid frontline objectives
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Add randomized obstacle lines
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Increase the player starting points slightly
(Some more changes to the Attack mode are planned for later) -
Blind Guardian: Fix longer re-deployment delays for retreated & destroyed platoons compared to other operations
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Reaction: Significantly reduce the frequency and strength of "unannounced" counter-attacks, added a link from Red spawn to Warehouses, added a pair of replacement squads for Marder platoons
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Adjust ATGM firing logic - unless explicitly ordered, units will avoid wasting missiles on retreating targets
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Re-enable wrecks clean-up routine - currently, the amount of wrecks it considers 'too much' is dependent on the Detail level setting (50 / 100 / 150)
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Disable LOS Tool range rings when displayed by Shift - they overlapped with weapon & vision ranges too much
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Adjust 203mm TacAid effects to be more distinguishable from regular artillery TacAids
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Add 60 minutes time limit option to Skirmish
1.0.4:
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Add random map and random regiment options for Skirmish
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Add more Skirmish income & starting point levels, explicitly display the effects
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Fix potential issue with multi-monitor display naming
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Fix skipped Operations not getting progression stars - hopefully, this will correctly restore your existing progress too
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Add dedicated Camera rotation keys
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Add Cursor Size opiton
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Add option to sort platoons by type in the main panel
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Add separate Free Camera controls bindings
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Fix light / water issues on certain effects - visible as bright squares on the water surface
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Fix PostOp results coalition colors issues
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Adjust 'Reaction' Operation difficulty, reducing the counter-attacks strength (work in progress)
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Adjust parameters for Skirmish Attack mode (work in progress)
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Fix DDR TF for 332nd Guards Tank Regiment in Skirmish
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Buff SAM units: slightly more range, slightly more accuracy
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Fix Air Superiority event card localization bug
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Fix ally supply platoons in Blind Guard 3 taking player's supplies
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Attack commands against targets within minimum range are explicitly canceled instead of units trying to close to zero distance
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To avoid an occasional misclick during battle, helicopters will now respond to both Fast and Reverse move commands - they'll handle them as a usual move command
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Fix Fast/Reverse/Attack move user actions leaving the facing helper tool visible after aborting the command
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Fix TBMs reload time affected by TA Level
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Fix supply platoons unable to draw global supplies from the starting zone in Skirmish
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Fix allied infantry losses being added to the total kill tallies in Operations
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Fix incorrect wheel rotation on reverse movement
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Tone down lightning intensity
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Update mortars:
- Adjust shot effect
- Add correct names for Belgium and West German mortars
- Separate 107mm and 120mm mortars
- Update textures for Leo2, BM-21, Ural, FV100 series, BMD2, T55A
Changed files in this update