EDIT2: Hotfix deployed - restart steam to force it to look for the new build
Beta branch has been merged to the main game - all branches are now at the same 1.0.6 version.
Update includes the following beta branch versions:
1.0.6:
- Add rebindable Camera Mode key- Lower the "Black Horse Mad Dash" victory point requirements
- Reduce the passive point gain from TA Level upgrades - now scales up to x6.5 instead of x10
- Slightly increase the recharge rate of A-10 PGM runs
- Fix TBM damage being too low
- Fix strongpoints not using player's camouflage & decals
- Buff DPICM Artillery: +2 ammo for full 5 bursts, matching accuracy for HE-FRAG version, increased armor & cover negation
- Adjust PsyOps event card to make auto-retreats more possible
1.0.5a:
- Fix regression that resulted in very small amounts of defenders in Operations- 'Reaction' operation will now end early when all objectives are completed, which is possible to do in 2 out of 3 Phases
- Fix Fire Support platoon name in 'Firebird'
1.0.5:
Updated the Attack Mode:- Fix the over-the-top counter-attacks by significantly reducing the amount of "counter-attack points" defender receives for retreating units
- Fix player force unable to grow above 1000 DPs total
- 'Disperse' the static defenders by adding flanking positions far outside the objective areas. Keep that in mind when doing deep flanking maneuvers
- Improve AAA/SAM positioning - they will avoid frontline objectives
- Add randomized obstacle lines
- Increase the player starting points slightly
(Some more changes to the Attack mode are planned for later)
- Blind Guardian: Fix longer re-deployment delays for retreated & destroyed platoons compared to other operations
- Reaction: Significantly reduce the frequency and strength of "unannounced" counter-attacks, added a link from Red spawn to Warehouses, added a pair of replacement squads for Marder platoons
- Adjust ATGM firing logic - unless explicitly ordered, units will avoid wasting missiles on retreating targets
- Re-enable wrecks clean-up routine - currently, the amount of wrecks it considers 'too much' is dependent on the Detail level setting (50 / 100 / 150)
- Disable LOS Tool range rings when displayed by Shift - they overlapped with weapon & vision ranges too much
- Adjust 203mm TacAid effects to be more distinguishable from regular artillery TacAids
- Add 60 minutes time limit option to Skirmish
1.0.4:
- Add random map and random regiment options for Skirmish- Add more Skirmish income & starting point levels, explicitly display the effects
- Fix potential issue with multi-monitor display naming
- Fix skipped Operations not getting progression stars - hopefully, this will correctly restore your existing progress too
- Add dedicated Camera rotation keys
- Add Cursor Size opiton
- Add option to sort platoons by type in the main panel
- Add separate Free Camera controls bindings
- Fix light / water issues on certain effects - visible as bright squares on the water surface
- Fix PostOp results coalition colors issues
- Adjust 'Reaction' Operation difficulty, reducing the counter-attacks strength (work in progress)
- Adjust parameters for Skirmish Attack mode (work in progress)
- Fix DDR TF for 332nd Guards Tank Regiment in Skirmish
- Buff SAM units: slightly more range, slightly more accuracy
- Fix Air Superiority event card localization bug
- Fix ally supply platoons in Blind Guard 3 taking player's supplies
- Attack commands against targets within minimum range are explicitly canceled instead of units trying to close to zero distance
- To avoid an occasional misclick during battle, helicopters will now respond to both Fast and Reverse move commands - they'll handle them as a usual move command
- Fix Fast/Reverse/Attack move user actions leaving the facing helper tool visible after aborting the command
- Fix TBMs reload time affected by TA Level
- Fix supply platoons unable to draw global supplies from the starting zone in Skirmish
- Fix allied infantry losses being added to the total kill tallies in Operations
- Fix incorrect wheel rotation on reverse movement
- Tone down lightning intensity
- Update mortars:
* Adjust shot effect
* Add correct names for Belgium and West German mortars
* Separate 107mm and 120mm mortars
- Update textures for Leo2, BM-21, Ural, FV100 series, BMD2, T55A
Changed files in this update