Small hotfix focused on bug fixes, with some art and sound changes.
Features:
• New art for enemy faction banners in the world map.
• Added worg taming job priorities.
• Hazards are now highlighted when placing the village start location.
• Some new and old sound effects updated.
• New goblin needs will now only unlock once a player has reached a buffer of stored resources for the goblins current needs.
Balancing:
• Quests where the faith would overflow or be capped to zero faith, will now reward juju instead.
• Goblins eating an entire meal will now go to zero hunger.
• Removed pigs as a traded resource by the merchant.
Bugs:
• Fix for a crash related to clicking on upgraded buildings due to a missing particle asset.
• Burrows will now be prioritized more by goblins, and should allow for much more backtracking navigation if it is faster.
• Updated crowd following settings for skeletons to address them getting stuck on stairs.
• Fixed an issue with spawning the NPC portraits on discovered locations in the world map.
• Key bindings menu now show symbols instead of a text based name.
• Fix so that juju and gold will be shown in the loot storage rewards from quests.
• Fixes for some music state changes and incorrect connotations for some notifications.
Hotfix: Beta 1.3.8
Update notes via Steam Community
Some depots below may not display changed files because our bot does not own the specific depot or game.
Game can be donated with a key, by sending a gift, or using curator system.
- Loading history…
Changed files in this update