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Major optimization fixes:

  • Biggest update: Added a new Lazy Load system to load the map
  • Addressables generated for almost all prefabs and added to the Lazy Load.
  • Most objects had a poly count pass along with material passes
  • Terrain chunks were updated with more optimized versions
  • Details and trees on the terrain were added to GPU-batchable list
  • Loading is made mostly asynchronous with just a hiccup at the end.


Minor bugfixes:

  • Fixed some air-walking NPCs
  • Fixed a bug where opening the Quests window would cause the game-time to freeze and fail to un-freeze
  • Fixed a bug in the main menu that would randomly crash the game
  • Further fixes for datetime issues depending on different countries
  • Fixed a bug in the resource counting system, now when further into the game, the counters in the top menu don't randomly show 0.
Windows Depot 1994401
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