Hello Ghoul Hunters!
I have considered the numerous suggestions to add maps to the game, so I decided to make it a reality :) Now you can press M anywhere to open the local map. It has dynamic legends - in other words, the map exits and important NPC's names will only show up after you unlock them or talk to them. There is, however, no GPS markers so you will still have to figure out where you are by studying the map.
I have also added other important changes to the game:
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NPCs will now re-adjust their position at a cover if an enemy shows up behind them
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Reduced the sound of attempting to open a locked door.
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You can now quickly and consecutively break down items (especially ammo) at the workbench without having to clear the output area.
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The dialogue options at the bottom of the dialog window are now centered instead of left-aligned. This will reduce the amount of mouse movement needed to go through a dialogue.
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All plants and items within a short distance will sparkle during DAY TIME while above ground. At night, though, you still need to use your flashlight to locate them. But now the default mining lamp will also detect them. The advantage of the high intensity lamp is brightness and the ability to mess up enemy's accuracy during combat.
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Fixed various translation issues.
Now, I'm going to start working on the BIG STUFF: skill system and simple character creation. This will add a lot of "meaning" to all the grinds and battles in the game, and pave the road for DLC #2. I'll release further information soon :)
Changed files in this update