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Nevergrind Online update for 27 August 2022

Taunt improvements, bug fixes, difficulty tuning

Share · View all patches · Build 9401323 · Last edited 27 August 2022 – 19:09:03 UTC by Wendy

Patchnotes via Steam Community

283: Early Access 0.13.22 - August 27, 2022 2:35 PM EST
• Taunt now locks the target to you for a minimum fixed duration.
• Shield Bash (WAR) no longer has a cooldown.
• Zealous Slam (CRU) and Shield Break (SHD) now taunt their targets.
• Fixed a bug that allowed for heal messages to display and buffs to apply to slain targets.
• Mime Strike will now work on all three Hurricane Kicks (MNK).
• Fixed a bug that allowed certain properties to incorrectly appear on certain rare items, such as Two-hand Blunt on shields.
• Champion mobs are now more common on nightmare and hell difficulty. They are the most common in hell.
• Adjusted how many mobs could be champ/uniques before level 20. You won't see more than one per battle below level 10. You won't see more than two before level 20. The maximum total of champ/uniques has also been lowered.
• Fixed the layout of the leaderboard now that experience values are longer.
• The experience penalty for playing in nightmare mode has been increased from 77 to 79.
• Health, mana, and spirit recovery properties are now more powerful in nightmare and hell. Previously the leech, wraith rates in higher difficulties were much lower.

Windows 64-bit Nevergrind Online Depot Depot 853452
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